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Outbreak 2
Sponsored by:
![]() One year after the first outbreak, the undead still walk. The last of the S.T.A.R.S. are too weak to fight back the zombie horde, and the civilians have taken up arms to protect themselves. Umbrella Corporation is still lurking in the near by area, still running experiments and annihilating anyone who gets in their way. There are two groups of civilians that have been fighting for their lives to survive everyday. One group is a band of road warriors that travel from city to city, doing smash and grabs for supplies. The other group of civilians are the remnants of the previous inhabitants of the city, who will fight off anyone who dares to endanger their survival. Unfortunately for these three groups they will cross paths on Sunday November 9th. Objectives are simple, survive…. We learned a lot from the first Outbreak, so this year will be a lot smoother and we will have more surprises in store for everyone. We will set up forums for all teams once we have Team leaders set up, also at this time objectives will be posted. There will be four teams at this event; Sunbury Civil Guard (SCG), Wolverines, Umbrella Corporation Soldiers, and of course the ZOMBIES. We have a few special games that will be played, and there will be in game items to enhance game play. UBCS is full. There will be remnants of S.T.A.R.S. members roaming the field keeping order, these are our event officials. 7:30 AM-Gates Open 8:00 AM-Chrono Opens 10:00 AM-Event Picture\Event Briefing 10:15 AM-Gates close\Forces deploy 10:30 AM-Game Start Time (Tentative) 3:00 PM-Game End Time (Tentative) 3:15 PM-Final Run start time 3:45 PM-Final Run end time 4:00-4:30 PM-UBCS and Ronin Final Run (all SCG and Wolverines zombies) 4:45 PM Raffle (thanks to Airsoft Smith) Entry Fee $20 After October 26th $25 at the gate ONLINE REGISTRATION ENDS THURSDAY NOVEMBER 6th AT MIDNIGHT There will be a $5 cover for all full time zombies, but be aware being a full time zombie does mean that you will be getting shot all day at possible point blank, I would strongly advise full face protection, multiple layers, and gloves. Full seal goggles are STILL REQUIRED if you are wearing a laytex mask, the potential for being shot in the eye still exists. Send the money via Paypal to kjo1186@aol.com Under Notes send me following Information: Real Name Call sign Event Team If you are paying for your guests be sure to include all of their information also. If you do not give me a name you will not be marked down as paid. Uniform Requirements SCG- Civilian top, Green based bottoms Wolverines- Civilian top, Tan based bottoms UBCS- Black fatigues (TEAM FULL) Zombies- Be creative, must have blood on it Gear Restrictions/Requirements There will be no chest rigs, vests, M.O.L.L.E. gear, or military gear allowed for civilians; although law enforcement gear (minus tactical vests) is allowed. You are civilians, ordinary people would most likely not have these items. Only UBCS will be allowed to have military gear. Civilians are allowed to have backpacks, fanny packs, hydro packs (backpack style), pistol holsters, and be creative with what you bring, this is supposed to be post apocalyptic. PM if you have any questions. Everyone MUST have a SLING. No M203's please. Grenades are allowed, BUT they must shoot BB's out of them, and if you are hit by a BB grenade call yourself out, and anyone else within 5 feet. Infection Rules Infection rules are as followed, a zombie must two hand touch a living person for 30 seconds will turn them into a zombie. Neither player the infected nor infector (person infecting) may be killed during this period or move, unless in a dangerous area. Zombies must have a bright colored face wrap on (will explain at field) to show that they are zombies. If anyone would like to volunteer as a zombie please contact me or RYUU2600. Zombie Rules
Zombie hit rules Any zombie hit three times, whether in a row or over time, will be down for one minute, and then be back in the game. After three "deaths" the zombie may respawn as a human, at their respawn point. Zombies MUST walk, with one exception; on your third zombie "life" you are allowed to run. Since we are playing by the honor system I expect all of you to follow this rule. A single shot from a SHOTGUN will kill a normal zombie instantly. Last year multiple people had 3 round burst shotguns and zombies did not go down, so if someone shoots you with a shotgun you are dead (again). New Editions There are many new editions to this years Outbreak, there are many that we will not inform everyone of until the briefing, meaning if you are not present for the briefing you will not know the special rules. Our newest editions are our experimental mutants: Such as Lickers and Hunters. Last years Nemesis rules are being replaced also. The rules are as follows: Each mutant will have a pie tin on their chest and back, representing a vulnerable spot on the mutant, a certain number of shots must hit the given area to take the mutant down. These shots will require a certain amount of accuracy, due to the size of the hit zone. Now you can shoot them in other places, but that will do ABSOLUTELY NOTHING!!!! except for piss them off... Lickers will have a 9" pie tin on the chest and back, and require 3 hits to it before it will go down for 2 minutes. Wondering why it is so easy? That is because the Lickers will be RUNNING at you while you are attempting to frantically blast them in the chest. Now I have hand chosen my fastest runners who are also good at distance running. Lickers unlike normal zombies are allowed to hide, due to their heightened intelligence. Hunters are a tougher, but slower mutant, that will require 5 hits to a 3" pie tin on their chest and back. Hunters will not run but they will require more to take them down. Not as hard as the Lickers but still how many rounds do you have in your mag? Finally everyones favorite mutant the NEMESIS. Nemesis is back but with new rules. Nemesis will require 8 hits to a 3" pie tin on his chest ONLY. It is not the Nemesis' goal to kill everyone, but to keep you on your toes and moving. The nemesis once again will be rockin a SAW, and when the Nemesis touches you it only requires 1 hand and you are a zombie instantly. Basically what I am trying to say is STAY AWAY FROM THE NEMESIS!!!! Now there are only 6 mutants total, I will not give specifics on how many of each, these are all Team Ronin members, and they know what their job is specifically, and they are in the game for added suspense and thrill. Human hit rules If a human is hit they may be healed by one of their designated medics. If not reached by a medic, but reached by a zombie they will instantly become a zombie. If not reached by zombie or medic within five minutes they may go to their respawn point and respawn. Medic Rules
Respawn We will have Imbedded Ronin members as a mobile respawn point, they will not be able to be turned into zombies, but the will have to get out of dodge if it gets too hot. This way you don't have to walk the entire field all day Last 30 minutes of game Note: During the last 30 minutes of the game to simulate a more realistic zombie survival game environment, there will be no respawning, and if you are a zombie you will be a zombie until the game is over. Also note that if you are shot and no medics or zombies get to you within 5 minutes you are automatically a zombie. You may still run upon you 3rd zombie "life" and then restart the count over. We are going on the honor system big time, i know most people don't want to be zombies but there will be people that are being zombies all day and you will just have to be it for 30 minutes straight if that. I figure we will see how many people can hold out for 30 minutes if any.... Final Run Since everyone liked the evac so much last year we decided to do it again this year, but we are helping the zombies out this time. Teams will have to run to designated areas where a convoy will be waiting to pick them up, the unfortunate part is that there will be zombies and mutants in between them. All infection rules are 1/2 of there normal and zombie down time is 1/4, yes that means infection only takes 15 seconds, and zombies only stay down for 15 seconds, OH and also zombies can always run... So we will see if the old saying runs true, "It doesn't matter how fast you can run as long as you run faster than the slowest person." If you come in contact with a mutant you instantly become a zombie. MEDs There are no field MEDs, but we do not want any headshots, and no arm length shots. SEMI auto only FPS 375fps is the max, nothing over will be allowed, due to extremely close range shots. (We increase the FPS from last year) 350fps indoors Bring an empty mag to the chrono we will chrono with our BBs Ammo limits
Knife kills No Knife killing zombies No simulated knife kills on zombies either Age 14+ Must have a player vouch for you if your under 18. FULL FACE PROTECTION is strongly suggested for anyone under 18. There will be many close quarters situations and we do not want anyone losing a tooth. It should be known by now that shop glasses and mesh masks are not proper eye protection. We would really like it if anyone under 18 would wear a mouth guard so that you do not lose any teeth, we will be selling them, but you can buy them at wal-mart for cheap, and they will not fog up your goggles... A sling is required due to the fact that in order to infect other you must use two hands. Also when infected you must take your mag out. A flashlight is highly recommended due to the buildings being fairly dark. REFs will be walking the field for safety reasons. We would also like to warn everyone that there may be some hazards on the field, and we want everyone to be safe, do not run into anything, or twist your ankle in a rut (sorry about that Delta, hope your ok). The field is overgrown and looks like a zombie outbreak has occurred. IMPORTANT NOTE!!! THERE ARE MANY LADDERS ALL AROUND THE FIELD, DO NOT CLIMB UP ANY, IF YOU ARE CAUGHT CLIMBING ON THEM YOU WILL BE REMOVED FROM THE FIELD. Doors will also be marked off and that shall not be opened, also if the door is locked do not unlock it, do not close doors or move them either. !!!!UPDATES!!!!
Com. Channels 1. Emergency 2. Event organizers 3. SCG 4. Wolverines 5. SCG 6. Wolverines 7. SCG 8. Wolverines 9. SCG 10. USBC 11. Wolverines 12. SCG 13. Wolverines 14. SCG 15. Wolverines 16. SCG 17. Wolverines 18. SCG 19. Wolverines 20. SCG 21. Wolverines 22. USBC FIELD WAIVERS http://www.freewebs.com/conquestohio/waiver.htm Also please note which team you will be signing up for. |
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#2
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Well guys Im going to try my best to make this one Looks great. Also i dont see a start time.
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"I fear all we have done is to awaken a sleeping giant and fill him with a terrible resolve." Admiral Isoroku Yamamoto http://hostileactionairsoft.webs.com |
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#3
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Is this going to be another night game?
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High Reed. Low Fag. ![]() (13:36:22) RNA: um excuse me, my rank is assbag |
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#4
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As someone who takes zombies very very seriously, I already have sort lots of anti-zombie gear assembled.
I was wondering if I could bring along my machete along as a costume piece. It would never leave the sheath.
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Sven Defeater of Fuzzy Critters And Champion of Granola Bars |
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#5
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Quote:
I wouldn't use it. It'd just hang from my belt and look awesome.
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Sven Defeater of Fuzzy Critters And Champion of Granola Bars |
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#6
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As one of the people running the event, let me reiterate, NO real machetes on the field. That's just way too risky, we can't take the chance. If it's just a costume addition, use a costume sword, you can find them at any of the hundreds of Halloween stores popping this time of year. Those too though must just hang from your belt. Nothing personal swenthewarrior, we all must make sacrifices for the sport. As to your second question, you can all the mags you want, but your only getting 200 rounds for your AEG. Remember it's a year later, ammo is getting scarce. We are trying to encourage pistols and shotguns for this event (not alot of civillians running around with high-tech assault rifles), that's the reasoning behind the ammo limit. We get the start time out soon, but I can tell you now, it will not be a night game.
Last edited by Raider One; 10-01-2008 at 10:30 PM. |
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#7
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No, I don't take it personally. That's the answer I was expecting. I've done LARPs where we used real weapons as parts of costumes, so it doesn't seem odd or dangerous to me as long as it's tied into the sheath, but I do understand why it would make some people uncomfortable.
Alas, when it comes to such things, a plastic one just isn't the same. I'm sure I can still put together a totally badass costume, but I will regret having to leave my zombie killer at home. I was also wondering about the ban on military stuff. I was sort of thinking about trying to get a WWI or II era bandoleer, or something of that nature. When I picture post-apocalyptic zombie survivors, and I often do, I usually picture them with some sort of worn, broken in, scrapped together surplus gear that they found somewhere. Would that sort of thing be alright? I would make sure it fulfills the spirit of the game.
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Sven Defeater of Fuzzy Critters And Champion of Granola Bars |
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#8
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That said I do see why you take issue with it. It is a real weapon, and you don't want it on your field. That's exactly what I expected you to say. Pocket knives though? I'll leave mine at home if you want, but I must admit that seems absurd to me. A pocket knife it's a weapon, it's a tool, one with many applications in an airsoft game, whether it's cutting tape or unscrewing something on your gun. As I said, it's you call, but I don't follow the logic there. Damn. I just double posted, didn't I. I apologize in advance to whichever of the mods decides to give me the ***** slap I have coming.
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Sven Defeater of Fuzzy Critters And Champion of Granola Bars |
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#9
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cant wait perfect came to bring my Tanaka Zero Revolver and might get the leon custom in time for this looks like im gonna have to get me a shotgun. would leather pistol mag pouches or fobus style plastic mag pouches that clip on your belt be allowed for civis?
http://www.fobus.co.il/magazine.asp and would somthin like this be ok for civis? http://www.lapolicegear.com/5tave.html
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Getting either a Marushin M629 or Tanaka M29 Last edited by Big Boss; 10-01-2008 at 11:05 PM. |
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You're right. That is just plain sad.
Well, I tell you what. I'm 18. I spent years in the Boy Scouts. I made Eagle. I treat any sort of potentially dangerous tool, whether it's a pocket knife, a machete, a woodsaw, a sword, or an airsoft gun, with respect and caution. If you don't think that I'm mature enough for my knife, or if you just want to set an example, I'll leave it in the car. And you can bet that if I see anyone making a jerk of themselves, I'll call them on it. I'm not looking to start a fight or make an issue out of this stuff. I think my machete would be absolutely perfect for the costume, and I figured it couldn't hurt to ask. I hope I'm not wrong.
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Sven Defeater of Fuzzy Critters And Champion of Granola Bars |
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#12
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No night games this year sorry guys, unless it is dark by 5. The field is over grown, and will be perfect for this post apocalyptic game. Also Big Boss thank you for reminding me to add that in about the mag holders for your belt. I dont want people losing their stuff, so pistol belt mag holders will be allowed, anyone with Law Enforcement gear will love this. Big Boss the 5.11 vest is very border line, but i think it will work out, you may also want to look into the 5.11 pants that have the pistol mag holders.
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Team: Sabre, 2nd In Command, Ductus exemplo. Last edited by Ghost1186; 10-01-2008 at 11:23 PM. |
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#13
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Cool - had fun during the daylight at last years event (the night stuff WAS insane though). One thing i notice in the rules it says that evertime you become zombie you have to remove your mag. In a game where limited ammo will be something players have to deal with everytime you pull your mag you loose a bit of unspent ammo. Just pointing that out.
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#14
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THX that is a very good point and i will take that out, i guess having your weapon slung is good enough. I know the night missions were fun, and i wish we could have ran the event on Saturday, but owners request that we must have it on a Sunday, so cant argue with the boss man, lol. Also we will have multiple "mini" games that i think everyone will like, once we have all of them written up we will post them. On top of that we are going to try to get prizes to give away for the player with the most confirmed zombie kills, and the zombie with the most infections, but that is hard to do, because we have to find a way to make it provable. On a side note we are also trying to get a raffle, but that will just be a rumor for now, but maybe we will just raffle off my busted G36k, so I don't have to dump anymore money into that lemon, lol
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Team: Sabre, 2nd In Command, Ductus exemplo. |
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I think that I mentioned this earlier, but it probably got drowned out.
I was wondering about old military stuff. I always picture post-zombie survivors having sort of shabby surplus gear from three wars ago mixed in among their other gear. The sort of stuff that was military 60 years ago, but went out with the garand and has sort of become civilian. Would stuff like that be ok? It would be a piece here and there. A pistol belt or a bandoleer. That sort of thing.
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Sven Defeater of Fuzzy Critters And Champion of Granola Bars |
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#16
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And I frankly find that insulting. I'm not talking about bringing a live grenade, I'm talking about a machete in a sheath. It's not such a crazy idea. At the last airsoft event a couple people brought hatchets to pound tent stakes and slplit wood. Miraculously, no one was hurt, no one was endangered, and no one said that there was anything wrong with them. No one even thought twice about it. The only difference between that and my machete is that I wouldn't be using the machete.
I'm sure that to many of you this is a radical idea, but people do it all the time, as anyone who's ever been to a Ren Faire or a Shakespeare play can tell you. When the weapon is piece-bound and the rules are clear it's perfectly safe. Safer than airsoft. For years I and many others wore real swords, axes and other Medival weapons to a Lord of the Rings themed event, and no one decided we were dangerous. And this was in a state park, so that includes the park rangers, who gave us expressed permission. So I would apreciate it if you would back off. You're starting to make this personal. I asked a simple question and I got a simple answer. That's all that was required. Daring to suggest an idea that you don't like doesn't make something wrong with me. If that were the case we would all be in trouble, because the idea of shooting other people with realistic looking guns makes lots of people very, VERY uncomfortable.
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Sven Defeater of Fuzzy Critters And Champion of Granola Bars |
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#17
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#18
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Thank you.
Now could we please get off my back and back on track? I was actually wondering how medics would be assigned, and what the spare ammo rules are with regards to pistols. You said that you could have as much pistol ammo as you want, but you implied that you can't carry extra ammo. That would mean that you'd have to carry all of your extra ammo already in magazines, which is probably impractical for a lot of us. Gbb magazines can run for $20+ a pop, so most people probably don't have more than a couple.
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Sven Defeater of Fuzzy Critters And Champion of Granola Bars |
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#19
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To my fellow survivor sventhewarrior,
Sadly, no loose ammo what so ever and I understand what you mean about the pistol mags. Though on the brighter side we will have ammo scattered throughout the field that you'll be reload, it won't be a lot, but its better then none. On the topic of medics, we will ask for people to volunteer for medic duty and if nobody speaks up then we will nominate people to due the job. We figure about 1 medic per squad. This will be figured out of course near to the date of the event when we have a more complete roster. Now to try and answer your question on gear. We are not allowing any military gear except for Pistol holster's(any kind really), canteens, Hydration bladders (that your able to carry without the need of a vest),pistol mag holders that attach to a belt, bandoleers, and get creative even(ex:tool belt). If that doesn't answer your question send a picture of it or something close to it, to Ghost, RYUU2600, or myself and we'll give you a for sure yes or no answer. Sincerely, Doc
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Veteran of: BF4, BF5, Al Nalaf, Wolf Forge, Outbreak, Outbreak 2, Sabre tooth, Harvest Moon 2, and Safari Strike 3 Team: Sabre, Rifleman |
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#20
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any limit on how many pistols we can carry? cause im lookin at carrying 4-6. My wilson 1911 with 7 spare mags, my samurai edge with 2 mags, my kimber with 2 spare mags, my p14 if its fixed, quite possibly my umbrella revovler and might buy a little 2in snub nose 4 this game. also would we be able to carry an AEG and a shotgun?
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Getting either a Marushin M629 or Tanaka M29 |
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#21
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Cool. I'm really hoping that I can borrow find my chainmail to wear under my clothes. It wouldn't be practical in the al word, but would totally fit the setting and look really cool.
Oh, and I'd be happy to play medic, if you like. I'm really looking forward to to this game. I'm a huge fan of the genre and I just know I'm going to have way too much fun with this. Oh, may I assume that you can carry gas and extra batteries?
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Sven Defeater of Fuzzy Critters And Champion of Granola Bars |
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#22
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Very well put Doc, Sven, anymore questions just PM me, also Sven i dont see you on the RSVP list yet. Everyone else lets try to keep this forum clean of any grievances. I realize some of the rules may not be 100% clear and i will re-write and update when the problem is brought up. I know GBB mags are expensive, trust me, i have a TM MK 23 SOCOM, those aren't cheap. But at the same time, you can go out buy a TM or UTG M90 shotgun, and have like 20 shells and a gun for under $150. We would really like to get away from AEGs all together in a Zombie-sim event, but like you said not everyone has that kind of money and it would kill our attendance. Keep the questions coming everyone, I work 8-6 everyday but Saturday, but I can check it at my work and i will update and answer questions as fast as i can.
Carry as many guns as you want too, but still 200 rds for AEGs, that doesnt mean per AEG that means you have 2 AEGs you have 100rd each, now for pistols and shotguns, bring as many as you like, but you lose them then its your loss. Sven, you can wear whatever you like as long as you follow the uniform code, and whatever your doing doesnt hurt others
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Team: Sabre, 2nd In Command, Ductus exemplo. Last edited by Ghost1186; 10-02-2008 at 11:49 AM. |
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#23
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if you have a TM or Y&P socom mags arent that expensive. Y&P Socom Mags are $20 a pop which aint bad for gas guns. UTG shotgun shells run around 20 bucks for a six pack which aint bad. also do AEPs such as the MP7 and skorpion and Mac 10 ammo rules fall under AEG or pistol?
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Getting either a Marushin M629 or Tanaka M29 Last edited by Big Boss; 10-02-2008 at 12:54 PM. |
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#24
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Yeah, I assumed that the chainmail would be fine. It was just a costume idea.
I would like to propose the idea that one could forgo an AEG entirely, and simply be allowed to refill pistol mags. Or instead of 200 round in AEG mags, you could just have 200 rounds in a speed loader. If we could refill pistol mags you could use the pistol as your main weapon. Any thoughts? Oh, and big boss, I don't know if you've inherited a small country or something, with the sheer number of guns you seem to have, but for the rest of us, $20 is a lot, when it's for something small that you need several of. I for one can't afford to run out and buy a new gun just for this. I'll be working with what I have.
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Sven Defeater of Fuzzy Critters And Champion of Granola Bars Last edited by sventhewarrior; 10-02-2008 at 12:21 PM. |
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#25
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Very good point bringing up the AEPs, those will go under the classifcation of pistols, BUT MP7's, Skorpions, and Mac 10's are AEGs in my book.
Sven-You can have an empty speed loader on the field and collect as much ammo as you can find. Also Sven while I do not own my own country, yet, I still have a rather large selection of weapons also, and i am definately not rich or anything, what FPS does your AEG shoot at? And i do not believe you were present at last years event, but we gave everyone 500 rds, and you can hold out all day on single shot with 500 rds. And thats 166 zombies dead with 500 shots, and with 200 rds you can kill 66 zombies, now the fun part is, that you guys have to think, waste your shots on humans or zombies....... Zombies only run on their last life, so you could technically out manuever them.
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Team: Sabre, 2nd In Command, Ductus exemplo. Last edited by Ghost1186; 10-02-2008 at 01:48 PM. |
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