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Old 03-22-2014, 09:21 PM
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AAR: OP. sidewinder

I'll give my full review after some sleep

As always OOBI out did them selves I'd like to thank Jonah and the and all out the box industries staff as well as devils playground and evilhead

Few shout outs real quick

Stonewall - I always enjoy your company great to see you and not be shooting at you this time

Carbon - always a pleasure however if I find tour drivers license on the ground in the woods again I will sell it to the highest bidder!

Jonah - you da man with the megaphone! And also handsomely sexy

The rest of you great job and sportsman ship I have no complaint except for maybe all the mud...
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Old 03-22-2014, 09:36 PM
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Great op, one of the best I have played in a long time, great job to all the staff. Only issue is I lost a rubber knife there, I know there cheap to buy but I would be nice to just get it back
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Old 03-22-2014, 09:51 PM
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Op was very fun, I enjoyed it for the most part. If only my mags could hold more than 75 bbs...
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Old 03-22-2014, 11:56 PM
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Thank you Jonah & OOBI for hosting, thank you DP staff for letting them use your field.

I have been looking forward to this event since it was first announced, not long after Nexus had just finished up. Between the storyline and the ranger rule set, I was so pumped up. The event really lived up to my expectations and I had an absolute blast. It was fun rolling with my dudes from RR, and our cousins up north in SOKOL. Squad 1 master race and all.

We hit the field late in the morning due to some of our cousins getting there truck stuck. We managed to get them out after several tries - props to everyone who helped us, even you HATO guys

The morning was kind of a mess, we really didn't know what was going on since we'd come in late and we found ourselves in a few firefights here and there before finally being tasked with holding the paved road near the loading docks. I personally had a great interaction with Sky, who was playing a civilian. He was suspiciously walking towards the Russian FOB with a suitcase gun and refused to answer my barrage of questions ("How you feel about EU? How you feel about Russia? You want to join NATO? What your business at Russian FOB? Where you from, Kiev? Sevastopol? Crimea? Where you come from!") so I ended up sending him packing back towards the NATO FOB. Sky, if you read this, I'm curious - what exactly were you doing? We proceeded to get into a few more firefights after this, nothing really substantial though. The best moment overall was when we set for roughly fifteen minutes gathering intel off of some NATO guys at the ruins, then the three of us charging them and taking out probably 6 or 7 dudes.

Our real shining moment came during the second half of the day. Again, things were starting to look like the morning only we'd actually deployed on time. Then, fortunately, Tick told us to recon up the road and see what we can see up near the village and beyond. Our fire team of four managed to recon all the way from the loading docks, to the NATO FOB, then to the area behind the NATO FOB, then to the Oil Fields, then to the loading docks once more, all while only taking one casualty. We spent roughly an hour and a half trying to complete the maneuver. We killed scores of NATO players and were even able to sit right next to the NATO FOB for who knows how long listening to all of there plans for the day. It was great, some true ricky recon stuff. I still can't get over the moment when two poor guys on the other team came stumbling into us, we'd been watching them for a few minutes as they made their way over towards us, and as soon as we spotted each other they each jumped and we took them out. Priceless.

Some things I really liked about the event are as follows:

-Semi only rule. This needs to be the new standard at every game, whether its an Op or Open Play. I cannot praise this enough. It just made gameplay that much more realistic, I never saw any tempers flare from being overshot, people conserved their ammo…good stuff.

-Platoon Docs/no individual medics. This was AWESOME. It made you really fear for your life while on the field. If you get shot, you're hiking it back to your FOB, most likely alone and who knows how long it will be until you see your squad again. During the recon mission I mentioned above, we took one casualty near the NATO FOB. When he was hit it was like….shoot…there is nothing we can do for him. He is going back to the FOB, we're in way too deep to escort him or quickly link back up with him. It was a real eye opener into just how brutal the idea behind the platoon docs were.

-Squads. Squads were perfectly sized, not too small and not too big. The fact that you could split into individual four man fire teams made things really convenient, and since you had no more than 9 guys, it wasn't this huge cluster trying to figure out who was where and if you were in the right squad etc.

Some things I want to see improved upon:

-Medic cards. I got issued a medic card once throughout the day, it was the only time I didn't bleed out. As luck would have it, the card I drew told me my left arm was down, yeah? I am a left handed shooter, so trying to hold my AK with my right hand lasted all of about…oh…5 minutes before I couldn't do it anymore and hiked back to the FOB to get the card cut of me. It really felt like the cards were just too easy to get rid of/avoid.

-BDU requirements/strictness. This is a super annoying issue. This is supposed to be a MILSIM. OOBI had very lax BDU requirements for this event. Tri-Color Desert, M81, DESPAT, Multicam, or authentic Russian gear… each of these (minus the Russian stuff) is easily attainable locally, and at least two of them (Tri-Color and M81) are dirt cheap. Before the event, myself and a lot of guys discussed how annoying it was that people were already planning on attending the event with BDU's that were not permitted. Then, on event day, we see all kinds of people showing up with all sorts of random stuff. I saw ACU, that stupid LBX pattern, ATACS, that awful multicam black pattern…etc. These people need to be turned away at the gate if they cannot follow simple rules regarding BDU requirements. If they can't even follow BDU requirements, what in Gods name makes you think that they'll follow CoC??? In addition, the people who wear all sorts of stupid stuff that is not permitted ruin both the organization and immersion for everyone else. I think one of the biggest reasons that MILSIM has gotten so weak around here is because EO's lack the balls to simply tell people "NO"

Cannot think of anything else aside from that right now, I will make additions if I think of anything.


Again, a huge thanks to all who were involved in making this happen, I had a blast. Absolutely solid event. In fact, its quite possibly one of the best events I've played in awhile. Thanks again everybody.
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Old 03-23-2014, 09:33 AM
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Had a blast the missions were fun. The medic rules were really different some bad's, some goods like the cards where great. Except only thing I did not like was that if you were injured badly you were taken back to base and had to wait on the platoon doc to come back to heal u, which the doc hardly ever came back to base. Like waiting for 45-50 min waiting on doc. But other that had there were a few times I caught some getting shot then putting there red rags on and just walking away. If you can't follow rules then don't play It was explained very well a few times.

One more thing also I seen a lot of lately is people will get hit you can see the bbs bounce off them and you can even hear them hitting them and they will take like 5-7 more shots then call there hit, or they just won't call it. Remember this is a honor sport please play correctly or don't play. I promise when I get hit or even think I get hit I will stick my hand up and put my red rag on. This is not call of duty with kill streaks. It's just a game for fun.

I also got a chipped tooth and another tooth messed up from stray bbs lol. Which I think I'll invest in a mouth piece.
But great job OBI for a great game and great time.
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Old 03-23-2014, 10:04 AM
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To be fair, sometimes if you get shot from a distance in the helmet or gear, you cant hear or feel it. The person you were shooting could be just honestly not feeling it.
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Old 03-23-2014, 10:58 AM
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I'll post the video as I'm able to get everything edited. Might take a few days depending on schedule. Looks like I got a lot of good footage. Stay tuned to this thread and the AO Facebook page for updates.

Jonah and OOBI Staff; thank you for a wonderful milsim. I had a great time as always. The event was a blast. No major issues and I spoke with you yesterday about the medic critique.

Great job to the Russian forces.
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Old 03-23-2014, 05:46 PM
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Originally Posted by JMDECC View Post
that awful multicam black pattern.
I was part of that "awful multicam black pattern" team.

I'll give you our explanation of us wearing it this OP.

We had a few communication issues with Jonah and our team leader Killjoy. We were under the impression that jonah added multicam black as being acceptable and we got the OK, but this was just a misunderstanding as he meant for the next OOBI OP (I believe) as I was told. If you noticed, some of us wore m81 instead, because the confusion was cleared up a little too late for some of us. But I do agree that we should stick to the uniform rules a little bit more to preserve immersion.

now, onto the AAR (took me long enough)

I would like to thank Jonah, OOBI, and Devil's Playground for a great time. Certainly one of my favorite milsims yet.

I very much enjoyed the enthusiasm and teamwork on Russian side. Working like a well-oiled machine as should be expected/hoped for. Absolutely destroyed out there.

to the Americans: What the hell? killing our citizens? You seem to be confused as to who's Russian and who's not. That's our damn job. In all seriousness, good game.

Overall I enjoyed it and will be looking forward to the next OOBI OP.

Also I'd like to thank the amount of people who complimented me on my hat. He appreciates it.
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Old 03-23-2014, 06:22 PM
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JMDECC, by the time you stopped me on the road, I had already betrayed a few Russians with the magic briefcase gun (also pretty sure my cover was blown among the civilians) and didn't know how quickly that news spread. Great job stopping me, otherwise your checkpoint would have been a lot less secure.

My run as a CIA agent ended in spectacular failure. My next trip to the loading docks ended with my capture, and subsequent torture/execution by the hands of the Russians.
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Old 03-23-2014, 07:21 PM
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Here's one of the videos from the game.

http://youtu.be/5xBskMsfT9E
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Old 03-23-2014, 08:10 PM
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Quote:
Originally Posted by Evil Head View Post
Here's one of the videos from the game.

http://youtu.be/5xBskMsfT9E
Great vid Ray. I'm really into that filter. Hope to see some more.
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Old 03-24-2014, 08:23 AM
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There was a lot of super high speed expensive gear strapped onto a lot of very low speed, unmotivated, complacent individuals...
This is amazingly common, and not just in airsoft. The ultimate goal for them isn't to develop the character and discipline of [insert simulation], but rather to simply look the part. I miss the days when all you had was used Woodland and a surplus LBV.

Based on my airsoft leadership experience (not extensive, but I've led my fair share), you can tell who's playing Tea Party Princess Dressup and who's taking it seriously by just walking around Staging prior to deployment.
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Old 03-24-2014, 09:06 AM
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I was not in the video myself but the car in the distance in the opening shot was me!
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Old 03-24-2014, 10:17 AM
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After sleeping a bagillion hours as I usually do after games I wanted to take a moment to thank everyone who came out and made this event what it was. Big thanks to Ray and the DP staff for use of your amazing field as well as Link and Cody and their command staff. Big thanks to the war crime victims...er...I mean roleplayers .

Couple of things that I would like to address.

1. This was a military simulation event. I say that because there were a lot of players who didn't treat it as such and that creates a number of issues. If you are not willing to follow the chain of command, listen to your CO, XO, PL, SL etc. then you are at the wrong event.

2. The medic system, as it is new caused a bit of confusion. We are going to re-work the card system to include a few things such as not having to have the doc back at HQ to remove the cards as well as add a few more less....horrific options .

3. Players showing up in the wrong/inappropriate gear/uniforms. There was one exception made for MC black that was a bit of a misunderstanding but was mostly cleared up before game day. Other than that, if you don't have the appropriate gear/uniform this is not the event for you. There is a lot of debate at looking at universal patterns to reduce confusion i.e. Despat, DCU, MC like it was laid out. If you don't have one of these patterns you can get a set of DCU dirt cheap at a surplus store. If you aren't willing to utilize the appropriate pattern then this might not be the event for you.

4. Role-Players - We use role-players often in our events because they enhance the game through storyline and forcing players to think clearly about how they conduct themselves. The story and following is there to enhance the experience. I was more than dismayed that the US forces decided that they were going to execute them and move along. Again guys, milsim not attrocitysim . We adjust fire and move on but they are there to interact with you not as freebee bullet sponges.

5. Rule breaking - There were a couple of instances where players were blatantly breaking the rules. If you see this going on in the field and there is no official nearby, step up and inform the offender that is not the rule. They give you an issue you send them to us to deal with it.

I saw some great sportsmanship, some excellent teamwork and some wonderful game play yesterday, things as an EO that make me happy. A lot of work goes into presenting what we put on the field and I am glad you guys genuinely enjoy what we do. We are always open to feedback so keep it coming.

It was great to see so many familiar faces and several new ones and there will be a follow up event to this series focusing on hunting down the rouge ranger commander Cody and his band of renegades. Stay tuned.
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Old 03-24-2014, 12:17 PM
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I was impressed by how helpful people were at this event. This being not only my first OBI event but my first game at Devil's Playground, I was very in the dark about many things. Everyone I asked was more than willing to provide help, unlike other fields and operations I have attended. This op was definitely worth 35 dollars, and made me want to attend more OBI operations when they are hosted near me.

Sent from my SCH-I200 using Tapatalk
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Old 03-24-2014, 04:52 PM
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Honestly, I think the saying of the day for the Russians was, "Damnit, I got shot in the ***"
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Old 03-24-2014, 06:51 PM
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mmm...I heard many US players saying that, when we came sneaking through the lines
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Old 03-24-2014, 07:54 PM
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Commander Linkovich, Operation:Sidewinder AAR

My day started off bumpy when I found my one and only assigned platoon medic wearing multicam when I arrived on site. Stonewall jumped ship, but I found out during the safety brief that we had Valkyrie. Unexpected, but not bad. Then, as we deployed onto the field, I just crumpled my roster entirely and re-organized based on who was present. I hate doing that, but we work with what we have. At some point, radio channels and squad number got mixed up, as we had 4 squads and some were calling themselves squad 5, but I think that was squad 4 on channel 5. Still not entirely sure, though.

Phase I went fairly well. We peacefully entered the village, made contact with one of two ultra-nationalists, and finally made contact with our KGB agent who sped up the next set of missions. From there, we met with the bomb maker, obtained evidence of US troops in theater, identified/ captured/ interrogated/ executed the CIA agent, and maintained comm tower security (missions 1 - 5). We didn't have to do anything to prevent the civilians from aiding the Americans as the US troops did that for us (mission 6). We were not able to disable the US SatCom by the appointed time, but before mid-day break we were able to disable it and secure all the resources that weren't bolted down to the ground (food, fuel, maybe some water jugs... and I think some personal back packs that probably should have been left alone). So we took vengeance on mission 7.

Phase II was tougher as the US troops seemed to re-organize and re-imagine the medic rules at the same time. We couldn't control the oil fields long enough for our bomb-maker to complete his project, and the US troops took the delivery device, though we were able to re-secure the fuel quickly. With about a half hour to go in Phase II, the delivery device made it's triumphant return to Russian hands and our bomb-maker was ultimately able to complete the project and we defended it at our HQ. Our roadway protection did not hold up between HQ and the oil fields, but our defense did last on the paved road near the loading docks, which allowed us our second re-supply for the day. Mission 3 was to secure the civilians at HQ, which was not difficult as we were not shooting them and they seemed to appreciate that fact and stuck with us all afternoon. Missions 5 and 6 were not precisely clear on "accomplished" or "not accomplished" as 5 sums up the order as "i.e. pew pew them to death". I think this was accomplished. Mission 6 was to deny extraction at their desired LZ, which turned out to be the village. Again, I'm not sure if the pretend helicopters were able to land and pull anybody out or not, but I feel good about the number of American bodies we left on Russian soil, so I'll commend my men for that.

Outside the missions, I had a great time. I really appreciate all the hard work my men put in all day, following the rules by keeping me company at HQ until the squad leader and/or platoon medic came by, keeping to the ammo restrictions (except for a few confused players about what the reload time was), and keeping with the nature of the game. A few wardrobe malfunctions and stuck vehicles aside, I had an excellent force to work with. We had some busy comms in the morning with a few too many people on command channel, but that also was taken care of at lunch and the afternoon was very clean and organized.

The moment I will remember most was the capture of the CIA agent and the misinformation he was feeding us during his interrogation. He confirmed a civilian we had suspected in working with the US, but the civilian (Strawberry) denied it. Sky also accused our KGB agent of working with the US. Well, we found the two men strawberry accused of working with the US and found out they would have worked with the US, except they were all massacred and they immediately changed allegiance. Problem one solved. Problem two was whether our KGB agent was really working with the US. We gave a (rubber) knife to our KGB agent and told him to take care of the CIA agent. Without hesitation, he 'slit his throat' and that was that. For a few minutes, though, I really wasn't sure who to believe. Best roleplayer experience ever.

Great job Jonah, it was truly a blast. Tick, Son of Liberty, and Airborne, thank you for stepping up and leading platoons as you did. All Russian forces: great game. All US forces: great game. Evil Head: Great video!

Linkovich.
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Old 03-24-2014, 10:31 PM
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For me, OP Sidewinder was great, though some players on my team could have made it more of a milsim, The day was fun none the less. my shining moment was probably my attempted flank of JMDECC's recon team, which ultimately failed when they started to move and I rushed the ambush, getting myself killed before I could kill all of them.

Interesting times were had in the morning, when we were met by the KGB agent who fed us information, then as we left we were told to capture him even though his position was now well covered by Russian forces.

thanks to Jonah and the other OOBI staff for running this event, thanks to Evil Head for the video, and thanks to the Russians for Opposing us so well, and making the fight a hard one.
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Old 03-25-2014, 02:06 PM
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I had a very good time. None of my stuff broke and I got to shoot people so that made it a success for me. The cards were a decent idea, but every time I got shot I ended up bleeding out and never got a card so I can't say much about those. It definitely made you scared to be hit because it was a long walk back to the FOB... I loved the SA only rule and would like to see it more frequently. I never actually had any ammo issues/ran out.

The video looks great, anyone else have more vids or pics from the day?
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Old 03-25-2014, 03:10 PM
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Jonah, fantastic game- Can't wait for Crucible ;P

Link, sorry about our little offroading expenditure before the OP

Being Squad Leader (leading fireteam leaders JMDECC and marine10108) was a fantastic experience- Link and the rest of the Chain of Command were very well-spoken and clear with their objectives, and I could pass them down just as easily. We knew what we were doing, why, and where the whole game. It goes without saying that the field is fantastic. In addition, I was really pleased with the professionalism of both the players and staff. You guys and gals made being there great.

Defining Moment: Watching the US forces move their bomb to the loading dock from the ditch, six feet away, trailing them all the way there, and ambushing them from behind with my remaining Comrades- which eventually ended up with the device in Russian hands

See you at the next one, gentlemen!
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Old 03-27-2014, 12:30 PM
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I wish I were at the same event you guys were...

To start, this was my first OOBI event, but it felt just like an open play. Being surrounded by individuals who have been in the military pretty much my whole life, I have come to expect a lot more from a milsim event, particularly in regards to this elusive "chain of command." Former/active military personnel were not utilized in command roles, even though they were recognized at the outset for their service.

Fireteams were nonexistent, at no point were 2 fireteams formed, given leaders, or ordered to perform different yet supportive tasks for the squad. This broke the communication down completely at a squad level and hampered the ability of squads to perform tasks in an organized and effective manner. This was the largest factor to the "open play" feel of the event.

Squads moved as amorphous blobs, roaming the countryside in droves, not staggered columns, single file, outward facing or anything that would have any sort of tactical merit. When two squads came in contact with each other, members shifted at will and two different squads would walk away, unless the entirety of the squad was made up of friends who arrived to the event together.

The problem with leadership was they didn't know who they were in the chain, or the roles they needed to fulfill. I had a squad leader who shifted back and forth from squad to fireteam leader depending who he talked to. The platoon leader shifted from squad to platoon leader on the fly as much as my actual squad leader. At one point both of my commanding officers had their comms turned off, so they couldnt be reached for a half hour of game time. They seemed to play the game as an airsoft match, not a milsim event, especially when my Marine team member gave real world tactical insight about how to accomplish certain objectives. He was dismissed completely, and our team was wiped out not five minutes later, leaving he and I to defend the oil field utterly alone, which was a key strategic location in the operation.

To drive my point on leadership home, it would be great if next time actual military personnel were given the chance to be squad or platoon leaders in a military simulation event. They might know a thing or two about a thing or two.

Now for the positives:

The atlas squad was a great group to be around, especially when we were tasked with protecting the medic. These guys really worked as a unit and fed off each other well.

The story line for the day was awesome, I wish it could've been utilized a bit more but when "Murica wipes out a village full of locals it's hard to bounce back LOLZ. This is really where OOBI seems to shine and they definitely have my applause for that.

Loved the medic rule, having to protect a medic was a great aspect for the game, and I agree this should be implemented into open plays in the future.

Semi-auto was another excellent rule for the day. This really kept a solid balance in firefights, even when out ranged.

The camo restriction was definitely nice. Hopefully it's easier to follow in the future.

Overall this was a fun experience but there needs to be changes made to the leadership structure, putting people in those roles that can and have led people would be a great start.
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  #23  
Old 03-27-2014, 03:53 PM
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Quote:
Originally Posted by trinity View Post
To start, this was my first OOBI event, but it felt just like an open play. Being surrounded by individuals who have been in the military pretty much my whole life, I have come to expect a lot more from a milsim event, particularly in regards to this elusive "chain of command." Former/active military personnel were not utilized in command roles, even though they were recognized at the outset for their service.

Fireteams were nonexistent, at no point were 2 fireteams formed, given leaders, or ordered to perform different yet supportive tasks for the squad. This broke the communication down completely at a squad level and hampered the ability of squads to perform tasks in an organized and effective manner. This was the largest factor to the "open play" feel of the event.

Squads moved as amorphous blobs, roaming the countryside in droves, not staggered columns, single file, outward facing or anything that would have any sort of tactical merit. When two squads came in contact with each other, members shifted at will and two different squads would walk away, unless the entirety of the squad was made up of friends who arrived to the event together.

The problem with leadership was they didn't know who they were in the chain, or the roles they needed to fulfill. I had a squad leader who shifted back and forth from squad to fireteam leader depending who he talked to. The platoon leader shifted from squad to platoon leader on the fly as much as my actual squad leader. At one point both of my commanding officers had their comms turned off, so they couldnt be reached for a half hour of game time. They seemed to play the game as an airsoft match, not a milsim event, especially when my Marine team member gave real world tactical insight about how to accomplish certain objectives. He was dismissed completely, and our team was wiped out not five minutes later, leaving he and I to defend the oil field utterly alone, which was a key strategic location in the operation.

To drive my point on leadership home, it would be great if next time actual military personnel were given the chance to be squad or platoon leaders in a military simulation event. They might know a thing or two about a thing or two.

Now for the positives:

The atlas squad was a great group to be around, especially when we were tasked with protecting the medic. These guys really worked as a unit and fed off each other well.

The story line for the day was awesome, I wish it could've been utilized a bit more but when "Murica wipes out a village full of locals it's hard to bounce back LOLZ. This is really where OOBI seems to shine and they definitely have my applause for that.

Loved the medic rule, having to protect a medic was a great aspect for the game, and I agree this should be implemented into open plays in the future.

Semi-auto was another excellent rule for the day. This really kept a solid balance in firefights, even when out ranged.

The camo restriction was definitely nice. Hopefully it's easier to follow in the future.

Overall this was a fun experience but there needs to be changes made to the leadership structure, putting people in those roles that can and have led people would be a great start.
Thank you for the feedback man it is truly appreciated. One of the ongoing challenges event organizers face is in dealing with exactly what you are talking about. From the story, the ruleset, restrictions etc. We try to set the stage. Milsim is not about your gear, your weapon etc. It is a mindset. If players can't/don't get into that mindset it does present a challenge for sure. There are many players who have never served (myself included) who can work well as a team or understand concepts of fire and manuever, patrol positioning etc. There are however many players who do not which from the perspective of someone who has served I can only imagine must be terribly frustrating . As far as active/former military in command roles the US commander is in the wva national guard. There was one squad leader who contacted me stating they had prior military experience and as such was placed in that leadership role. I encourage those at all of our events who have served or have combat experience to let me know so they can be placed in positions to help prevent the issues with gaggling etc .
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Old 03-27-2014, 06:48 PM
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I was disappointed about missing this one but the feedback I got from my guys (Team SOAR) it seemed the day went well! Strawberry, Micro said the roleplaying was great (especially the parts with Link) and 203 said his squad did ok but could use a bit more aggressiveness. but nevertheless I shall see you all at Crucible!! UET will win so get on the right team.
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  #25  
Old 03-28-2014, 10:27 AM
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Can we get some more videos or photos?
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