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Old 11-20-2007, 11:33 AM
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Post Milsim Guidelines - Expectations of the Milsim Community

NOTE: This is by no means a complete outline, but it should get you in the right frame of mind for milsim.

Milsim and the Solo Player
Military simulation by nature is not conducive to the solo player. A solo layer should seek to join a team that shares his/her milsim philosophy. If a player wishes to remain solo they should at least befriend a team they can attend events with. Attend practices and learn how to integrate into the team.

The Milsim Team
Milsim teams vary from the casual milsim team to the hardcore. While visions differ there are qualities we all can agree on; honor, discipline, safety, obedience and teamwork. No matter what category your team fits into the following should be relevant.
  • SOP (Standing Operating Procedure)
    • Develop an SOP for your team. Your SOP is a blueprint for how your team operates. Most milsim teams have one. If you can come up with drills practicing these you'll be on your way. The hard part is devising your own SOP (standing operating procedure). You'll have to come up with hand signals that are easy to learn and make sense. You'll need to have tactics that work (see field manuals). Get your team communicating and working well together. It takes practice and repetition. Check out this field manual: http://www.globalsecurity.org/milita...y/army/fm/7-8/ The whole manual has just about everything you need to start devising your own SOP.
      • Communication
        • Determine how you want your team to communicate in given situations. Hand signals? Shouts? When should each be used?
      • Movement
        • Movement drills that get you from point A to point B safely. Advancing, retreating, flanking, etc. while always protecting your squad.
      • Reactionary
        • Reacting to surprise attack, knowing what to do depending on what you're up against. Devise ways to circumvent enemy movements and attacks.
      • Engagement
        • Taking the fight to the enemy. How you plan your attack. Could include ambushing the enemy, sneaking up on them or flat out assault. Be versatile.
      • Teamwork
        • There are times your team will have to split up to achieve results. Drill for effective communication and coordination whether you're together or separated.
  • Practice/Training
    • A milsim team should practice regularly to stay sharp. The more time between practice the less honed your team will be.
    • Reduce skirmishes and add more training.
  • Learn as much as you can from more experienced players.

Event Attendance
The goal of most milsim teams is to attend milsim events and enjoy a rich milsim experience. Unlike skirmish events, milsim events are detail oriented and the expectations of players and teams is a lot more stringent.
  • Preparedness
    • Be Informed and Aware
      • A milsim team reads and understands the event rules long before attending the event. Follow all safety guidelines. Be aware that event rules can differ greatly; always read them thoroughly. Not knowing is inexcusable.
    • Pre-Event Communication
      • In the weeks leading up to the event, a milsim team's leader/squad leader should be getting with his assigned CO (commanding officer) to discuss placement, battle plan, etc.
    • Pre-Event Practice(s)
      • A milsim team should be practicing and preparing for an event weeks before.
      • If you're a solo player you should be getting with your assigned squad/team and practicing as part of the team.
      • It's up to the team leader/squad leader to make sure all teammates are informed and prepared.
      • Designate team assignments (medic, RTO, etc.) before the event and integrate their roles into practice.
  • At the Event/On the Field
    • Timeliness
      • A milsim team should be showing up to an event with enough time to chrono, gear up and be ready before an event begins.
      • Usually the CO will want to have a briefing before the event starts. Make sure you are ready before the briefiing.
      • Tardiness and slow players/teams cause events to start late, which is counter-productive and shows poor discipline.
    • Honor
      • A milsim team calls their hits. If a hit is in question the honorable thing to do is call yourself out and move on.
      • Being confrontational and angry accomplishes nothing except putting you in a bad light among your peers.
      • Treat others as equals and always be honest, forthright and respectful.
      • Obey the "spirit" of the MilSim game and don't try to purposely exploit loopholes in rules/scenarios.
    • Discipline
      • Order, maturity and good moral character are expected.
      • A disciplined team communicates, moves and adjusts.
      • Unnecessary noise (talking/shouting) when not in contact with the enemy, for instance, shows poor team discipline.
    • Teamwork
      • It takes cohesiveness and teamwork to complete objectives. If your teammates aren't working together you won't be able to accomplish much. Stay with your assigned team/squad.
      • If you get separated you should attempt to rejoin your squad unless you are sent back to respawn, in which case you should join up with other players at respawn until you can get back to your assigned squad.
    • Obedience
      • A milsim team should obey orders and stick to assigned tasks until they are completed or until otherwise ordered by the CO or officer in charge.
    • Proper Dress
      • A milsim player/team should be wearing full BDU's in their assigned color and/or following the event guidelines on dress.
    • Proper Gear
      • Most milsim events require death rags and ANSI rated sealed goggles. Come prepared. Know your required equipment list and bring it to the event.
    • Safety
      • Safety is always first.
      • Know your MED's (minimum engagement distances) and wear the proper safety gear.
      • Horseplay can quickly lead to unsafe situations.
      • Never point your weapon at an unprotected player.
    • Proactiveness/Resourcefulness
      • Milsim players should adjust automatically to command and communications breakdowns and do what is necessary to get things done as per the CO's orders. Just because you can't reach the CO to give a sitrep (situation report) doesn't mean you stop what you're doing and wait.
      • Be resourceful.
      • Keep the morale of your men high.
    • Radio Communications
      • Effective radio communications are brief and to the point.
      • Keep the comm net clear so command can communicate and adjust.
      • Use proper radio etiquette and the phonetic alphabet.
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Last edited by Oscar; 01-21-2008 at 01:08 PM.
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Old 11-20-2007, 12:02 PM
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Absolute genius. I vote to sticky it before it is even posted.

In all seriousness, milsim is going to be defined by an attitude and approach to the game more than any rule set. In any case, aren't the rules aimed to fostering the milsim attitude? - rules alone sure don't make milsim.
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Old 11-20-2007, 12:19 PM
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That's why I didn't call them "rules", I called them "guidelines" and referred to etiquette.
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Old 11-20-2007, 12:45 PM
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Milsim team on field:
Should obey their commanders orders and be proactive about finding solutions to command or communication break downs


Should never find a work around for rules that isn't positive.


Should understand that within every airsofter there is a mislim player dying to get out.

Last edited by john; 11-20-2007 at 02:28 PM.
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Old 11-20-2007, 01:15 PM
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Quote:
The only reason i voted COMPLEX is because i think the younger players need it(younger = age and/or play time in airsoft). You shouldnt be focusing on getting SUPER UBER ELITE FPS OMG IM COOL RIFLE SPEED. You should be focusing on shutting up during the briefing, following the rules, READING the event instructions, following the rules, getting matching BDUs, following the rules, coming prepared with all equipment/papers needed, DEATH RAGS, getting a radio so you arent screaming your position to your enemies and houses a mile away from the field. You should be watching and learning the vets and following their every move and not trying to mimic Master Chief or Gordon Freeman. You should be training yourself not to fire when you get scared of a big bad boogieman opponent who snuck up on you. You should learn your place on the field and follow instructions when a CO or a squad lead or a vet instructs you on how you should approach a situation. You should learn what an MED truely is, can mark where you are standing and within 5 seconds know just exactly where 25ft, 50ft, 75ft is?
thats what i listed in a previous post.
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Old 11-20-2007, 08:52 PM
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I have some of the post up now. See what you think.
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Old 11-21-2007, 12:51 AM
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How about: Obey the "spirit" of the MilSim game and don't try to purposely exploit loopholes in rules/scenarios.

As an organizer, I have spent DAYS trying to anticipate every possible situation just because I know that some player somewhere will "bend" a rule if they find a loophole. I wish every MilSim player would just play the game as intended and stop looking for "cheats" within the scenario/rules.
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Old 11-21-2007, 02:33 PM
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I've updated the post.
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Old 11-21-2007, 04:08 PM
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Quote:
Originally Posted by HardLock View Post
How about: Obey the "spirit" of the MilSim game and don't try to purposely exploit loopholes in rules/scenarios.

As an organizer, I have spent DAYS trying to anticipate every possible situation just because I know that some player somewhere will "bend" a rule if they find a loophole. I wish every MilSim player would just play the game as intended and stop looking for "cheats" within the scenario/rules.

I agree, this is a problem. But sometimes it isn't someone trying to cheat so much as not understanding what that "spirit" is.

Oh, and Oscar, great post!
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Old 11-21-2007, 06:13 PM
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Originally Posted by CAR15A2 View Post
I agree, this is a problem. But sometimes it isn't someone trying to cheat so much as not understanding what that "spirit" is.

Oh, and Oscar, great post!
I sometimes have had that problem when dealing with Blade, but thats mostly just because he's from an exotic land far away, and is sometimes difficult to understand.. eh?

Honestly though, there have been some times where I'm not sure what is trying to be accomplished, particularly in 'last minute briefing' situations, but I never attempt to bend a rule, or say "well, they didn't explicitly say we couldn't do that, so...

Good post though!
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Old 01-21-2008, 01:03 PM
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Admin(s), would it be possible to get this thread stickied?
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Old 06-13-2011, 10:27 PM
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Super Necropost, but this really should be stickied. In light of all of the MilSim discussion, I think this could be very important. Plus I found it very informative and this shouldn't just fade away.
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Old 06-13-2011, 11:10 PM
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+1 for sticky
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