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Old 04-14-2014, 10:34 PM
Logan56thSBCT Logan56thSBCT is offline
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Exclamation MilSim Lite @The Mercer Airsoft Center May31st

WHO: Morgan Logan and Trevor Armstrong are proud to bring you the MilSim Lite Series.
Unfortunately, its original founders, Decisive Operations Group, are unable to run the event until further notice but have given us their blessing to do it in their stead.
WHAT: MilSimLite
WHEN: May through August, once a month every month.
WHERE: At The Mercer Airsoft Center
WHY: For a fun, dynamic, and face paced MilSim Experience. MSLite will be an introduction to MilSim. It will include a number of different aspects of MilSim while keeping things moving quickly and not getting over complicated.
For the newer players this will be a great learning experience that will help you thaw from the status of newbsicle on your path to becoming a better rounded airsoft player. For the older guys this will be reminiscent of the old school open play days where things were loose enough to relax yet organized to keep the action going.

Cost: $15 Per Player

EO's Email Address:

Saturday 0800 – 1100 Registration and Chrono
Saturday 0800 – 1130 Gear up and preparations
Saturday 1130 – 1200 Formation, safety briefing, any final preparations
Saturday 1200 – N/A Conduct Multiple MilSim Scenarios

There will be a 45min break for food and to gear up again in the mid afternoon..


The Mercer Airsoft Center is an outdoors field, it’s a mixture of woods, fields, and constructed villages. A standard outdoors airsoft load out is recommended. Come prepared to face whatever weather will be occurring. Rain or Shine, we will be running this event.

A Good Attitude
-MASC Waiver
-Orange, Yellow or Red "Dead" Rag. Available for $1.00 at the field. (So you don't get shot when you're dead)
-Food and drinks are sold at the concession stand. Water is free to ALL players at ALL times.
-A battery charger. (Electricity is available at the staging area)
-Rental guns are available. Please email to reserve a rental. Supply is limited.
-Water or some other kind of hydration is required of all players at all times.
- COMS Equipment. (Radios)

Gear Restrictions:
Please refer to The Mercer Airsoft Center’s Rules and Regs listed below for weapon and grenade restrictions.
All players will be restricted to a maximum of two hi-caps. All other mags should be mid-caps.

Uniform Guidelines:

Guideline for Green Team Uniforms:
Woodland DPM
Woodland MARPAT
Kryptek Mandrake
Jungle Tiger Stripe
Woodland CADPAT
Olive Drab
Ranger Green

Guideline for Tan Team Uniforms:
Desert Camouflage Uniform (DCU)
Kryptek Nomad
Desert Tiger Stripe
Desert A-TACS
Tan 499

If you wear civilian clothes we will place you where we feel the need to place you, or even possibly have you role play as a civilian for certain scenarios.

Gear color DOES NOT have to match uniform.

Medic Rules:

How many medics will there be?
There will be one medic for roughly every 5 players. Medics will be provided with a white armband with a red cross on it to show they are medics. This is to prevent confusion in regards to who is and who isn’t a medic and to prevent cheating.

How does a medic heal me?
Each player will be issued 2 "bandages" these will take the form of strips of white cloth. In order to be healed a medic must take one of your "band aids" and tie it onto your arm securely so as that it won't fall off. You may only be healed two times before you must return to spawn, so after you use both of your "bandages", one tied to each arm, you must return to spawn.

What do I do when I get to spawn?
Simply remove your "bandages" from your arms, secure them somewhere so that you won't lose them, and return to play.

Can I heal myself or other players with my "bandages" or theirs?
NO. Only medics can heal players. Remember, medics will have arm bands with a red cross on them.

What if I lose one or both of my "bandages"?
It's okay! Sqaud leaders, COs, event staff, and medics will be carrying extras.

What is a hit?
Refer to MASC’s Rules and Regs below for the definition of a hit,

What do I do when I’m hit?
After being hit the player must CALL AND SIGNAL their hit unless you were *bang banged* or *silently killed*, take a knee or lay down to avoid the line of fire AND PUT ON YOUR DEAD RAG. YOU MUST HAVE A DEAD RAG. If you do not have a dead rag you will be suspended from the game until you get one. DEAD MEN CANNOT SPEAK OR MOVE. You may call for a medic and that is it. You may only move if being dragged by a teammate to a medic or if your 3 minute bleed out is up and you are returning to spawn.

Wait, what do you mean “dragged by a teammate?
A teammate may drag you back to safety by grabbing your arm, you must grab theirs as well and moving at a brisk pace with them to where they want to take you. For the sake of safety, the event staff does not want players physically dragging each other around. For the sense of realism, we do not want you holding hands and RUNNING off to safety to be healed. You may MOVE BRISKLY, DO NOT RUN.

Respawn Rules:

How long do I have to wait to respawn?
As long as it take you to remove your "bandages" and secure them somewhere on your person so as they won't be lost.

Where can I respawn?
Respawn ares will be pre designated. Depending in the scenario, COs may be used as a respawn location.

How do I respawn on my CO?
Simply locate your CO and if he/she is at least 50yds from the nearest fire fight you may respawn on them. Simply tell them that you're going to respawn on them, remove your bandages, secure them on your person, then return to battle.


The following information was taken directly from The Mercer Airsoft Center’s Website.

Adherence to this rule set is mandatory while players are participating in events at the Mercer Airsoft Center. Any violations in rules will be dealt with in the proper manner as deemed by center staff. Those who endanger player safety purposely will be barred from participating in any future events at the Mercer Airsoft Center.

Staging Area Procedures and Rules:

Players visiting the Mercer Airsoft Center are responsible for cleaning up their own garbage prior to departing from the center at the conclusion of any event.
Replicas are expected to remain on the “safe” setting while in the staging area. The only shooting should take place should occur in the designated shooting range on location.
Magazines are to be removed from any replica while the player is in the staging area. The exception to this rule is with pistol replicas as long as they are holstered.

Eye Protection Policy:

All players must have eye protection that has an ANSI Z87.1+ rating and that is fully sealed around the players eyes.
The use of mesh goggles is prohibited at the Mercer Airsoft Center.

Minimum Engagement Distance:

All replicas, with the exception of sniper and support weapons, will have a minimum engagement distance of fifteen (15) feet.
All support weapons will have a minimum engagement distance of thirty (30) feet.
All sniper weapons will have a minimum engagement distance of one-hundred (100) feet.
Please keep in mind that in any case you will be expected to keep the safety of other players in mind while making decisions. “Think before you shoot.”
All engagements within the village boundaries (within 30 feet of buildings) will be kept to semi-automatic only (short bursts for support weapons).
**This includes shooting from building to building. It is perfectly fine for a player shooting out of the village to shoot full-auto and vice versa for players shooting into the village. Keeping in mind the situations above.**

Personal Conduct of Players:

All players are expected to act in a professional and sportsmanlike manner while they are participating at events.
All players are expected to not confront other players for any reason.
**If a player is not calling their hits we advise that you contact a game marshal to handle the situation or just keep shooting them. Any confrontation of this type is deemed unsportsmanlike and may result in removal from the game.**
Cheating of any kind will not be tolerated by our staff. This includes:
**Illegal modifications of replicas (that create unsafe environments), hit calling issues, electronic warfare, etc.**
No player shall be in the possession of the following prohibited items:
**Fixed bladed knifes, pyrotechnics, or hot burning smoke**

Required and Recommended Safety Gear:

Full Sealed Goggles that hold an ANSI z.871 Rating
**Shooting glasses and mesh goggles are not permitted for use at MASC**
Red “Dead” Rag
Full face-masks are recommended especially in engagements around the area of buildings.

Chronograph Specifications:

Staff at the center reserves the right to perform random spot checks for chronograph throughout the day. If we happen to be chronographing on a specific day we will let players know when they go to register.
All AEG/bolt action replicas will be chronographed with .20g BBs and all HPA/gas powered replicas will be chronographed with .30g BBs.
All AEG replicas must chrono under 400 fps. All AEG replicas that chrono over 400 fps and under 450 fps must be switched to semi-automatic only.
All bolt action replicas must chrono under 500 fps.
All HPA/gas power replicas must register at or below a joule count of 1.55 joules of energy.

Rules of Engagement (All Players)

All players are expected to follow the minimum engagement distances relative to their respective replicas.
All players are expected to not use wounded players as cover from incoming fire.
All players are expected to not blind fire around corners or over cover.
**Players must have their heads behind their guns at shoulder height and down and must be able to see the target they are engaging.
All players are expected to act in a professional manner and not engage in unsportsmanlike activity.
**Note that excessive mag dumping is enforceable by this rule. Violators will be removed from the facility.
Rules of Engagement – Support Weapons

Support gunners are expected to not hold down triggers for any increased amount of time beyond a few seconds.
Support gunners are to not use fully automatic in the village.
**In this case, support gunners are encouraged to shoot in short bursts of three seconds or less.
Rules of Engagement - Grenades/Projectiles/Rockets

Dummy grenades are permitted as kill weapons but must be approved prior to each event by the event staff/organizer.
**Thunder B sound grenades are always considered “kill” grenades (with approval).
**Thunder B grenades must explode in order for any kills to be registered.
**Thunder B grenades are not to be thrown into the upstairs of any structure.
Dummy grenades (all) have a kill radius of fifteen (15) feet.
Dummy grenades do not kill players who are on the other side of walls/cover.
**Players who are “exposed” to the “explosion” of the grenade and are within the distance are considered dead.
Any grenade that fires BBs will follow the standard hit system as any other airsoft replica.
**In order to be dead in these cases a player must be struck by a BB from the projectile.
Rocket launchers (must be approved by staff for use) may only shoot BBs or NERF projectiles.
**If shooting into a tower room the projectile must stay within the tower in order to “kill” the tower.


The BANG-BANG rule is intended as a safety precaution in the case of extreme close quarters battle but should be used as a primarily form of killing.
In order for a bang-bang call to be considered legitimate, the player must have the other “dead to rights”, a loaded gun, and be within fifteen feet of the other player.
If a player does not accept a legitimate bang-bang, the calling player may shoot the other player ONCE.
If two players bang-bang each other at once or mutual agreement cannot be reached the players should call a PARLAY.
**To perform a parlay, each player walks at least twenty (20) yards in each direction from each other. At which point both players may re-enter the battle.

Tower Rules

For one team to control a tower they must take and control all rooms on the first floor of the building. Once secured, any enemy player in the second floor is considered to be dead and must respawn.
There will not be more than two (2) players in each tower at any one point.
If a projectile or grenade falls into a room (for example the ladder room) only the players located within that room are considered dead. This rule applies for all buildings with multiple rooms with exception given if the player was exposed in any way to the explosion.
I’m hit, what do I do?

Hit Rules

A hit counts as any direct hit to the body or piece of gear attached to the body of the player. Gun hits and ricochets are not considered as “kill shots”.
Procedures of the Dead – A hit player announces immediately that they have been hit and immediately take out their red dead rag. Hit players should either knell or sit down if hit in areas of engagements.
Standard bleed-out times will be announced by staff on the day of each event.
While hit you are not permitted to do the following:
**Use your radio for any reason.
**Talk to nearby friendly players to give them the location of enemy players.
**Walk to medics to be healed. Once you start moving you must walk back to your respawn regardless if you find a medic or not.
While hit you are permitted to do the following:
**Call for a medic for assistance
**Be “drug” by friendly players to your medic for healing
**Be healed by the medic
Once a player has bled out and has not been healed by their team’s medic they must return to respawn. You may not be healed on the way to respawn.
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Old 05-13-2014, 11:43 AM
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Pvt. Ryan Pvt. Ryan is offline
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How many players are expected?
In peace, sons bury their fathers. In war, fathers bury their sons. - Herodotus
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Old 05-14-2014, 01:02 PM
Logan56thSBCT Logan56thSBCT is offline
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Probably around 40 to 60. Always depends on the weather since it's an outdoor field.
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masc, mercer airsoft center, milsim, milsim lite

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