Airsoft Ohio Forums  
  #1  
Old 08-11-2011, 09:19 AM
India's Avatar
India India is offline
Masakatsu Agatsu
 
Join Date: Mar 2006
Location: Columbus
Posts: 1,006
Blog Entries: 1
India is a Private First ClassIndia is a Private First Class
iTrader: (1)
Does Airsoft Need Speedball?

Disclaimer: I'm a die-hard fan of MILSIM, and want to see it prosper.


I've been thinking about some complaints lately and how paintball might give the answer, since it's been around a lot longer. Let's compare the types of games in both sports:

Paintball has Speedball and Scenario/Woodsball (and a few other niche types).
Airsoft has MILSIM and..."not MILSIM," sometimes identified as Open Play.

In my experience, Scenario/Woodsball is roughly equivalent to our "not MILSIM," and we have nothing at all like Speedball. Maybe we should..? There are two reasons I'm thinking about:

1. Creating a quick, adrenalin-filled game could provide an outlet for those people who don't want a MILSIM or "woodsball" game, but due to a lack of opportunity, feel compelled to attend them, which creates friction, which generates arguments. Give them what they want, and we'll all be happier. Back when Conquest was open, they didn't call it Speedball, but that's often times what they'd do: each team started at either side of the building, and you just went at it. From what I saw, most people really enjoyed it. Do event hosts provide this type of environment? If they did, do you think it would fragment the community in a harmful way, or strengthen it by giving each sub-group its own own space and autonomy?

2. After talking to proficient Speedball teams, I believe that we MILSIM players could learn an awful lot about tactical movement by utilizing Speedball as a training regimen. It would allow us to strip away distracting variables and let us intensely focus on singular concepts. The short, contained nature of a speedball course would allow us to efficiently hammer on the same drill over and over, because remember that "bad teams only talk about training; average teams train until they do it right once; good teams train until they can't do it wrong." Imagine the speed of self improvement if you were able to execute a concept, immediately receive feedback on your performance, then apply that feedback while it's fresh in your mind.

So what do you think? Useful idea or wrong path?

Blade, you've been hosting the 1xx series for a while. What do you think? Are the 1xx games Speedball? Do you see dedicated 1xx players, or do people use it only as a stepping stone into MILSIM? I think the way you present it, it comes across as a stepping stone -- numbered like college courses, played in a MILSIM environment -- which might compel, through social expectation (3xx is "better" then 2xx, which is "better" than 1xx) , non-MILSIM types into games they don't really want or need.
__________________
KD8TBN

Last edited by India; 08-11-2011 at 09:26 AM. Reason: proofread
  #2  
Old 08-11-2011, 09:34 AM
Torque's Avatar
Torque Torque is offline
Registered User
 
Join Date: Dec 2007
Posts: 837
Blog Entries: 2
Torque is a Private
iTrader: (14)
The equivalent I've seen at some Opens is the quick attack and defend, or CQB hostage rescue type scenarios. However, most aren't usually given a restricted enough time limit to really train a sense of urgency. Also, there's no repeating the same scenario from the same side from a training standpoint. Maybe some hosts should consider this? Dunno..

Beyond that though, I don't think Speedball has anything else to offer or apply to Airsoft, especially MILSIM. Most would say that Speedball was the death of Paintball (I.e., Woodsball).

Sent from my ADR6300 using Tapatalk
__________________
Have an interest in running a British loadout?
O-UKSOC: http://www.airsoftohio.com/forums/group.php?groupid=356
  #3  
Old 08-11-2011, 09:53 AM
India's Avatar
India India is offline
Masakatsu Agatsu
 
Join Date: Mar 2006
Location: Columbus
Posts: 1,006
Blog Entries: 1
India is a Private First ClassIndia is a Private First Class
iTrader: (1)
Quote:
Originally Posted by Torque View Post
The equivalent I've seen at some Opens is the quick attack and defend, or CQB hostage rescue type scenarios.
Do you think that using terms like "CQB" and "hostage rescue" blur the line between MILSIM and casual play, to the end that we now have these arguments about people watering down MILSIM?

Quote:
However, most aren't usually given a restricted enough time limit to really train a sense of urgency. Also, there's no repeating the same scenario from the same side from a training standpoint. Maybe some hosts should consider this? Dunno..
Yeah, I wouldn't expect casual "open play" players to use Speedball as a training regimen. I was just pointing out a way that MILSIM players could benefit from its existence.
__________________
KD8TBN
  #4  
Old 08-11-2011, 10:06 AM
Grumsy's Avatar
Grumsy Grumsy is offline
Registered User
 
Join Date: Dec 2009
Posts: 225
Grumsy is a Private
Send a message via Yahoo to Grumsy
iTrader: (3)
I would like to see something like speedball. I would rather it be more CQB and still keep a military feel with objectives and all that. Hostage scenarios, raiding crack houses, domination games, kings there are a ton of variations. Mutual annihilation get really boring really quick in those games.

What I want from Airsoft: I want to shoot people. I want to get shot at, a bunch. Kill, die, respawn and keep going. There have been times while playing that I was asked to help hold something and I agreed because the objectives are important. But the enemy never showed. So I got to stand around in my hot gear and didn't get to fight any. That sucks.

But, that is just the way it goes sometimes. It certainly isn't anyone's fault and I still had fun, just would have been better with trigger time.

So, short answer: I would play both for sure.
__________________
-Grumsy-
Team Reaver CO
  #5  
Old 08-11-2011, 10:08 AM
fury's Avatar
fury fury is offline
Registered User
 
Join Date: Apr 2008
Location: Milford/Cedarville
Posts: 373
fury is a Recruit Private
iTrader: (47)
I dont think you can compare this to paintball in popularity. The more popular speedball became the more people that started playing airsoft. I think the attraction to airsoft is because its not like speedball.
__________________
A coward gets scared and quits. A hero gets scared, but still goes on.
Source unknown

Success is how high you bounce when you hit bottom.
George Patton
  #6  
Old 08-11-2011, 10:16 AM
Cassius's Avatar
Cassius Cassius is offline
Registered User
 
Join Date: Oct 2010
Location: Westerville
Posts: 743
Cassius is a Private
iTrader: (5)
"Does airsoft need speedball?" NO,NO it does not.
__________________
Canon4Life
  #7  
Old 08-11-2011, 10:22 AM
Grumsy's Avatar
Grumsy Grumsy is offline
Registered User
 
Join Date: Dec 2009
Posts: 225
Grumsy is a Private
Send a message via Yahoo to Grumsy
iTrader: (3)
Am I thinking of the wrong thing? When I think speed ball I am thinking stuff like open play. I never played speed ball in paint ball.
__________________
-Grumsy-
Team Reaver CO
  #8  
Old 08-11-2011, 10:25 AM
Panda's Avatar
Panda Panda is offline
Registered User
 
Join Date: Aug 2009
Location: Ya mum
Posts: 1,378
Blog Entries: 9
Panda is a Recruit Private
iTrader: (0)
I think they could have their place, like everything in airsoft. That place being people who just want to go out and shoot, rather than have to worry about objectives and CoC and gear. Of course, I wouldn't like these to become out main focus, but I do think they should exist.

On an unrelated side note, I was googling "backyard airsoft" and on the 13th page of pictures the 8th EU Badge showed up. Coincidence? I think not!!!
__________________
(21:42:57) Agent_Spencer: I mean i didn't need a pony made of diamonds, but I have a yolo card.
Quote:
Originally Posted by Winter View Post
Have you ever noticed in commercials how there's like a white guy and his Asian friend and the black guy so it's not racist? That's pandas job
I'm a complete catastophe buzzing around you like a bumblebee!!
  #9  
Old 08-11-2011, 10:32 AM
Sky's Avatar
Sky Sky is offline
Enlightened Despot
 
Join Date: Jun 2007
Location: Columbus
Posts: 833
Sky is a Private
iTrader: (1)
THIS is speedball. Now imagine this without paint, and maybe some BDU's. No thanks.
__________________
"taste [as opposed to reason] has a productive faculty, and gilding and staining all natural objects with the colours, borrowed from internal sentiment, raises in a manner a new creationĒ (Hume [1751] 1983: 88)

http://www.outoftheboxindustries.com
  #10  
Old 08-11-2011, 10:34 AM
Grumsy's Avatar
Grumsy Grumsy is offline
Registered User
 
Join Date: Dec 2009
Posts: 225
Grumsy is a Private
Send a message via Yahoo to Grumsy
iTrader: (3)
I googled speed ball and it isn't want I was thinking of. What I was thinking is open play. Like at I70. Should have googled before my last post lol. Thanks Sky.
__________________
-Grumsy-
Team Reaver CO

Last edited by Grumsy; 08-11-2011 at 10:41 AM.
  #11  
Old 08-11-2011, 10:48 AM
Rygar's Avatar
Rygar Rygar is offline
Registered User
 
Join Date: Mar 2009
Location: Chillicothe, Ohio
Posts: 937
Blog Entries: 1
Rygar is a Private
iTrader: (22)
There are a lot of folks who like the structure of a milsim, but not the price or chance of spending hours standing around guarding something with no action. I happened to be one of them. Don't get me wrong, I Like milsims, especially the action part, and when I attend one I try not to complain if I end up doing nothing for hours. I know that sort of thing happens and I expect it or else I wouldn't participate in them.

On the other hand, at 'open plays', the mass elimination type games tend to get boring after a while too. "Go over there and shoot the enemy. You respawn over here."

That's why when Fallen warrior Field opened up, I was given the opportunity to try something different. I've been co-running the open plays there, and I've been trying to make it a more 'organized open play'. Doing mini-scenarios. Games with objectives to accomplish in order to find a winner, but making darn sure there is plenty of trigger time. The very first game we ran there had the teams searching for an ammo can by a grid coordinate. The team CO had a color coded key to match the can they wanted. it had to be brought back to the teams CO in the start area, unlocked and the final objective to take and the flag to hang was inside the can. It seemed to have went over pretty well. We've done others too. One that was an experimental idea for a mole was okay, but ended prematurely because of lucky guess. (I gotta revise that one).

Basically, the day is kind of like deconstructing a milsim, taking the objectives and making it a readers digest condensed version. If we can, we try to do the games twice to give both teams a chance if the mission is a more attack/defend style of game.

Personally, I like having the open plays a big more organized. It's a nice change up and sort of a middle ground bridging the gap between a milsim and open play. It takes a bit more planning and prep work on the part of the hosts, but I think it's well worth it. I think the folks who have played at FWF will agree. Some of them make a heck of a drive to come for an open play there.
__________________
"In the game of airsoft, if you aren't having fun, then you are doing it wrong!"
------------------------
"The herd likes to see the cowboy up on the horse, even if he is asleep in the saddle. It makes them feel better." --Me
-------------------------
" Just to quell the rumors..I did NOT bury my wife under the house so I could come back out and play...........She's under the shed. J/k" --also Me.
  #12  
Old 08-11-2011, 11:06 AM
jonahm740's Avatar
jonahm740 jonahm740 is offline
Space Wizard
 
Join Date: Jul 2008
Location: Athens, OH
Posts: 2,081
Blog Entries: 2
jonahm740 is a Private
iTrader: (17)
I would have to agree with Rygar and I know the way we host our opens are similar. We start the day with a quick and simple sling plastic match so players get used to the field and from there usually run two to three "scenarios" with objectives thrown in. Airsofters in some ways remind me of pack animals. The scenarios we run are simple to understand and execute so that you keep the laid back attitude of an open and mix in just enough scenario to keep people moving with a set goal. This balance seems to work well as players get plenty of trigger time and get to leave the field feeling like they did more than shoot, die, spawn, repeat.

I have been to many other opens as well (S.T.A.C.C., Valley Creek, S.P.E.A.R., Fallen Warrior etc.) that adopt a similar philosophy and I think it really brings the overall quality of play in airsoft up. If you get the newer players broken in on, we'll call it milsim light, they can observe and interact in a setting that some of us prefer or are more accustomed to. You don't have the rigid structure, yelling, intensity of a major Milsim event yet you still get a feel for team work and limited tactics.

Just my .02
  #13  
Old 08-11-2011, 11:07 AM
sdk1968's Avatar
sdk1968 sdk1968 is offline
Registered User
 
Join Date: Oct 2010
Posts: 461
sdk1968 is a Private
iTrader: (12)
ive played some "speedball" type rounds in both paintball and airsoft.

the version we've played in airsoft has been a ton of fun and YES it eliminates the long drawn out scenarios that some times go on for ever when it gets really hot.

when its really hot like at the last FallenWarriors game a couple of faster games are really nice.

no respawn, no medic, 1 death.... elimination match. stops all the CAMPING and forces everyone to play or die.

one of the best things about this was after your eliminated the "killed" get together as a group and watch the rest of the match.

LOTS of good shots praised and oh i bet that hurts are shared between the already dead and good comradeship is had by all.

how this could possibly "hurt" the hobby is way out of my range of understanding.

its also a way to make sure that everyone has a chance to come out with a positive feeling of the experience cause its pretty rare that you wont get a "kill" to your credit in that set up.

PS: oh and its always great to shoot or see RYGAR get shot and then laugh as he says "holy cow i think i just pee'd myself a little".........

thats entertainment. :-)
__________________

"Builders helping Builders"
  #14  
Old 08-11-2011, 11:25 AM
Rygar's Avatar
Rygar Rygar is offline
Registered User
 
Join Date: Mar 2009
Location: Chillicothe, Ohio
Posts: 937
Blog Entries: 1
Rygar is a Private
iTrader: (22)
Quote:
Originally Posted by sdk1968 View Post
PS: oh and its always great to shoot or see RYGAR get shot and then laugh as he says "holy cow i think i just pee'd myself a little".........

thats entertainment. :-)
Just to make it clear for the record, that was because I was truly surprised by the 'out of nowhere' bang-bang kill on me from behind, and NOT because of my age and state of bladder control! thankyouverymuch!


Yeah, those quick cqb, 1 death, no respawn 'kill'em all as fast as you can' games were just right for the heat that day. I think that is just about as close to what paintball speedball is for airsoft that you can get. ( <----- obligitory stay on topic sentence to justify my defensive statement. )
__________________
"In the game of airsoft, if you aren't having fun, then you are doing it wrong!"
------------------------
"The herd likes to see the cowboy up on the horse, even if he is asleep in the saddle. It makes them feel better." --Me
-------------------------
" Just to quell the rumors..I did NOT bury my wife under the house so I could come back out and play...........She's under the shed. J/k" --also Me.
  #15  
Old 08-11-2011, 11:33 AM
Spetsnaz's Avatar
Spetsnaz Spetsnaz is offline
Registered User
 
Join Date: Aug 2007
Location: Mansfield, Ohio
Posts: 746
Blog Entries: 6
Spetsnaz is a Private
iTrader: (5)
This is my response to any sort of traditional speedball in Airsoft.

http://www.youtube.com/watch?v=9o19CaOSuD8

Briefly for fun. But not as a trend. There should never be any events centered around Speedball.
__________________

Progressive Airsofter, for the good of the people. Since 2003.
KILL TAN.
Load outs: Russia | IDF. Molle and Multicam go home!
Have a Russian, Soviet, or Eastern Bloc kit? Interested in making one?
O-RUS
  #16  
Old 08-11-2011, 11:42 AM
Red's Avatar
Red Red is offline
Pro Communitus
 
Join Date: Jun 2006
Location: Columbus
Posts: 2,752
Blog Entries: 6
Red is a CorporalRed is a CorporalRed is a Corporal
iTrader: (31)
I like quick games. As a Striker, it's probably weird for me to say this (and weird to hear it from one), but I like "paintsoft" - or faster paced games with more trigger time and smaller playing areas. I've always liked it. I don't want to play on doritos and inflatable bunkers, but I'll tell you guys, the most fun I ever had playing airsoft was "back in the day" when I was green as could be playing with the 91st at our old practice field. And I had more fun playing pistols only on the inflatable course at i70 than I have in a long time playing any MILSIM game. 3v3, pistols only, with someone off in the background being a douchebag and tagging us with their PTW from up on a hill just to do it.

There were maybe 15 of us TOPS at any given time, but more likely there was 8-10 on a good day. We played games like capture the flag, death match, search and destroy, blob (all of my rage), VIP escort - heck, anything we could think of we tried at least once. But they were usually quick games.

The longer games we did play didn't involve a huge elaborate story line, didn't involve crazy rules or guidelines, it just made it more difficult for the scenario to be completed. Finding the VIP could take an hour or two, and searching around/doing recon work is still one of my favorite things to do, ESPECIALLY at night games.

I think the point I'm getting at is that we're trying to make MILSIM bigger, better, more realistic, and we're getting close to a point where we can't progress any further because of the equipment and players that are of use to us, and it's causing a lot of players (almost myself included) to prefer going to open plays instead of MILSIM games.

Don't get me wrong - I like MILSIM. I like the playing style. I'm not huge for storylines and I don't often get into a role as a "player" unless I'm RPing, I just want to get out and get some trigger time. I want to work as a team, with a team of strong minded, strong willed guys, who are also level headed. But I want the simulation of combat. It doesn't mean I'm not willing to carry barrels all day long for the sake of MILSIM, but I enjoy the combat simulation, not the rest of it. The formations, the idealism...it can go out the door for me. I get briefed at work all day long, I cater to other peoples needs and follow orders. I carry buckets of ice around and say sir all the time. What I want from airsoft is a relaxing time with friends where I can play a game.

Airsoft is a game...sometimes we forget this and try to make it into the real thing. We sometimes get lost in the seriousness of MILSIM and can't have fun. Then again, some people have fun with the seriousness. They want it because it's the closest thing to the military they can get.

-Red
__________________
Pro Communitus

  #17  
Old 08-11-2011, 11:46 AM
Desert-Fox's Avatar
Desert-Fox Desert-Fox is offline
Registered User
 
Join Date: Feb 2009
Location: NEO
Posts: 760
Desert-Fox is a Private
iTrader: (24)
I think that there needs to be some faster paced games. However, they should be more for open plays, not MILSIM OPs. Everyone loves getting trigger time in, and MILSIM players like the objective based games as well as trigger time.

That would mean that having the opens with a few of games styled for a fast paced would cater to everyone. I don't see anyway it can hurt Airsoft.

I love a good scenario ad objectives, but I also like games that are fast-paced, where you know what you have to do. For example, a raid scenario would be perfect; it's practical and realistic, requiring tactics, and is still very fast paced.
__________________
Quote:
Originally Posted by Son of Liberty View Post
Ugly muggs? Excuse me, I'm the closet thing to a girl without the girl parts
Si Vis Pacem Para Bellum
  #18  
Old 08-11-2011, 11:56 AM
sdk1968's Avatar
sdk1968 sdk1968 is offline
Registered User
 
Join Date: Oct 2010
Posts: 461
sdk1968 is a Private
iTrader: (12)
RED: that was a fantastic post and summed up what i was thinking....

i do like the objective games we play, provided they dont get to far out there.

and theres nothing wrong with MILSIM if thats what someone signs up to play.

same time theres nothing wrong with some quicker based games to keep everyone involved.

a good mix of CQB, speed games and longer missions games makes for a complete day.
__________________

"Builders helping Builders"
  #19  
Old 08-11-2011, 11:57 AM
MeticulousAssasin's Avatar
MeticulousAssasin MeticulousAssasin is offline
Registered User
 
Join Date: Apr 2009
Location: Columbus
Posts: 375
MeticulousAssasin is a Private
iTrader: (3)
I enjoy milsim, but like some others have said, it can get boring. Even though I understand an objective is important and must be guarded, if the enemy never shows it gets extremely tedious. I don't pay the entrance fee to just stand around in my gear.

Does this mean I want speedball with inflatable bunkers? No! My favorite airsoft events have been the ones where I get the most trigger time. For me, the amount of trigger time I have is directly correlated to the amount of fun I have. I really like when everyone is in a set area and just go at each other. I love the cqb at the airfield and Blade has held some quick games utilizing this and they have been a lot of fun. Same with us having to attack/defend brown town. Essentially I want the fighting to be concentrated in given areas and thus substantially more trigger time than when we utilize whole fields.

Sent from my 4g LTE smartphone using Tapatalk.
  #20  
Old 08-11-2011, 12:03 PM
India's Avatar
India India is offline
Masakatsu Agatsu
 
Join Date: Mar 2006
Location: Columbus
Posts: 1,006
Blog Entries: 1
India is a Private First ClassIndia is a Private First Class
iTrader: (1)
Quote:
Everyone loves getting trigger time in, and MILSIM players like the objective based games as well as trigger time.
Not necessarily; the longer I'm in airsoft, the less trigger time I want. Hell, if I could get away with not even carrying a weapon, I'd probably be fine with it. Or maybe I'm just weird..?
__________________
KD8TBN
  #21  
Old 08-11-2011, 12:12 PM
Darkstar's Avatar
Darkstar Darkstar is offline
Registered User
 
Join Date: May 2003
Posts: 2,188
Darkstar is a SpecialistDarkstar is a Specialist
Send a message via AIM to Darkstar
iTrader: (1)
@ India - Airsoft, by nature, is a MilSim sport from top to bottom. But I know what you're saying, that there are MilSim and Open Play events, and even those events have many variations and levels of MilSimness.

Speedball was created for the Paintball industry for one reason: To sell expensive paintballs and make profits for paintball fields.

Back in the early 1990's, many paintball fields were struggling with woodball players because they weren't making much money on the slower pace of the more MilSim style of play. In order to compensate, many field owners started thinking of ways to increase paintball consumption and their profits from running a paintball field, and as a result, speedball and many variations of it was born.

In the mid-90's, I started seeing many paintball fields abandon woodsball almost entirely, instead creating wide-open and smaller fields, completely devoid of any trees or brush with only a few bunkers or other cover. This facilitated an increase in speed of the games, often limited to between five and fifteen minutes. By 1996, I had enough and got out of paintball for good, selling all of my paintball equipment by the end of '97.

If you want to experience speedball from an airsoft perspective, no one can really stop you. But, because the point of speedball was to sell paintballs faster, and being that airsoft BB's are dirt cheap compared to paintballs (even today), I'm not really sure what the overall benefit of adding a speedball component to airsoft would be, other than to create fast-paced games.

The closest thing to speedball that I can think of that has been done in airsoft are quick deathmatch scenarios that commonly open some events just to get people warmed up. There are also many single-elimination "capture the flag" style games, or "king of the hill", as well as others that are quick and dirty, so this has been done before, and I'm sure many players of all playing styles enjoy it from time to time.

There was the old competition that team Stormblade did back at Fran Bar Park years ago. Many of the scenarios were were about 10 to 15 minutes in length and teams were judged and scored based on their performance and for the objectives they completed. The purpose wasn't to sell BB's though, and was distinctly a different playing experience than any speedball event I've ever played in or witnessed.

As far as using speedball or speedball tactics as a training method, I know several teams have used similar tactics in the past. Those tactics are usually better suited for CQB due to their more close-in nature than they would be for woodsball where stealth is often preferred. But each team's decision to train or not to train is up to them. A lot of people play airsoft just for fun, to relax and to have a good time with their friends and to release some energy so a speedball atmosphere isn't going to be for everyone. And I'm sure a lot of people would be completely against wearing neon fashion camo to airsoft speedball events too! LoL
__________________
www.airsoftarms.com
Airsoft Arms Military Surplus & Tactical Supply
  #22  
Old 08-11-2011, 12:24 PM
Grumsy's Avatar
Grumsy Grumsy is offline
Registered User
 
Join Date: Dec 2009
Posts: 225
Grumsy is a Private
Send a message via Yahoo to Grumsy
iTrader: (3)
No neons for me...fat guys dont do neon or spandex.
This is a public safety issue.
__________________
-Grumsy-
Team Reaver CO
  #23  
Old 08-11-2011, 12:31 PM
Ender_M's Avatar
Ender_M Ender_M is offline
Registered User
 
Join Date: Jun 2009
Location: Parma Hts, OH
Posts: 250
Ender_M is a Private
Send a message via Skype™ to Ender_M
iTrader: (4)
In the world of Paintball the "Speedball" Players are 85% of a fields PAIN and only 15% of a fields income. 'Speedball" is where all the "Cheaters" come from.....

Chose CQC if you want fast paced......
__________________
"What use to be the Lunatic Fringe, is now reality"

AirsoftZone Ohio
TF150
  #24  
Old 08-11-2011, 12:37 PM
India's Avatar
India India is offline
Masakatsu Agatsu
 
Join Date: Mar 2006
Location: Columbus
Posts: 1,006
Blog Entries: 1
India is a Private First ClassIndia is a Private First Class
iTrader: (1)
Quote:
Originally Posted by Red View Post
I think the point I'm getting at is that we're trying to make MILSIM bigger, better, more realistic, and we're getting close to a point where we can't progress any further because of the equipment and players that are of use to us, and it's causing a lot of players (almost myself included) to prefer going to open plays instead of MILSIM games.
Hmm, that's interesting. I didn't think of it from that standpoint. Maybe the new players are exactly like we were, and WE are the ones who are now causing the problem. Could it be that we're so wrapped up in the constant struggle to one-up each other's MILSIM authenticity, both as players and as event hosts, that we're ruining games for everyone else? Maybe we really are elitists..?
__________________
KD8TBN

Last edited by India; 08-11-2011 at 12:45 PM. Reason: proofread
  #25  
Old 08-11-2011, 01:22 PM
TommyTuba's Avatar
TommyTuba TommyTuba is offline
Registered User
 
Join Date: Mar 2010
Location: On your six
Posts: 572
TommyTuba is a Recruit Private
iTrader: (11)
I agree with most of the other posts...I would like the idea of a quick in quick out mission like a hostage/pow rescue missions and the like.

But imho..speedball is what killed paintball which is wny they are getting back to milsim type games....
__________________

Omnis Cedo Domus- Everyone Goes Home
Blind Fury 7, 8, OP: Hope, OP: Flashover
Closed Thread

Tags
anal catastrophe, blade fights fw, flame war, widespread butthurt

Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
How young is too young for airsoft? McManaway General Discussion 80 05-06-2012 09:23 PM
2011 North Atlantic Airsoft Expo & Conference Halo Upcoming Airsoft Events 6 03-07-2011 01:25 PM
Please take a second rock182 Introductions 4 02-17-2009 08:28 PM
What is Airsoft?? Sidd General Discussion 13 07-22-2006 01:37 PM


All times are GMT -5. The time now is 08:35 AM.


Airsoft Guns, Tactical Gear, Military Gear, Ohio Airsoft Retailer

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright © 2005 - 2009 Airsoft Ohio