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  #51  
Old 09-29-2009, 04:15 PM
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also I would like to add that there should be a antidote so ig you were bitten you have lets say 1 minute to administer it before they die so you have to find one before hand it its a one time use
  #52  
Old 09-30-2009, 03:57 AM
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I didn't realize there was this big of a demand for zombie game's so we will try to plan something big for everyone.
  #53  
Old 09-30-2009, 01:21 PM
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At the sign where you are alloted(sp?) to use your rifle, you might need to hape a roll of colored tape or something they can mark their rifle with to let observers or reff's know that you didn't just decide to use it to prevent your own. . .infection? Just a thought.
  #54  
Old 10-04-2009, 01:04 PM
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The biggest issue I remember from the Outbreak games was people sneaking in High-caps. Not very many people did it, but it was irritating nonetheless. For this I recommend temporary tags of sorts. Like wrist-bands found at fairs. You place it tightly around the center of the mag. This would prevent cheaters and allow a clear visible view of the approved mag itself. Either that or a non-resealable sticker.
  #55  
Old 10-04-2009, 07:36 PM
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The idea of a zombie game sounds good. i have heard about outbreak from sasquatchL and it sounds fun. Personally i like the idea of bying springers, a few shotguns and cheap aegs. Also if u r to buy them you will want to mark the mags to make sure no1 bring their own in case it is a high cap. Also, the pie pan idea is good, same with the antidote. Where do u think this game would be held? if u are considering springfield you could have a total of 4 groups of survivors, one for each major place ex. airfiels or gold city. And i know this may sound a bit overkill but maybe giving the army a tank with few rockets? it may be interesting and after the rockets are gone they have to leave and return on foot or somthing. Also you could have it go in within the last part where the game is almost over. just a few of my ideas, i understand if u dissaprove.
  #56  
Old 10-07-2009, 01:08 AM
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i remember a game going on in PA where the ppl ordered a ton of license plate off ebay for super cheap and they pinned them to the zombies, and a shot to the chest plate put them down for like a min and the zombies had small bags of ammo on them that the survivors had to "search" to obtain more ammo...
  #57  
Old 10-09-2009, 08:44 PM
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Just for fun Outbreak 2 rules:

Uniform Requirements
SCG- Civilian top, Green based bottoms
Wolverines- Civilian top, Tan based bottoms
UBCS- Black fatigues (TEAM FULL)
Zombies- Be creative, must have blood on it

Gear Restrictions/Requirements
There will be no chest rigs, vests, M.O.L.L.E. gear, or military gear allowed for civilians; although law enforcement gear (minus tactical vests) is allowed. You are civilians, ordinary people would most likely not have these items. Only UBCS will be allowed to have military gear. Civilians are allowed to have backpacks, fanny packs, hydro packs (backpack style), pistol holsters, and be creative with what you bring, this is supposed to be post apocalyptic. PM if you have any questions. Everyone MUST have a SLING. No M203's please. Grenades are allowed, BUT they must shoot BB's out of them, and if you are hit by a BB grenade call yourself out, and anyone else within 5 feet.

Infection Rules
Infection rules are as followed, a zombie must two hand touch a living person for 30 seconds will turn them into a zombie. Neither player the infected nor infector (person infecting) may be killed during this period or move, unless in a dangerous area. Zombies must have a bright colored face wrap on (will explain at field) to show that they are zombies. If anyone would like to volunteer as a zombie please contact me or RYUU2600.

Zombie Rules

* Zombies must walk, except for on last life they can run
* Zombies are not allowed to hide during 1st game, zombies are not sneaky, they lurk, so pray to catch someone off their guard
* Zombies are not tactical, so don't bypass your own teammates to get an enemy team member infected


Zombie hit rules
Any zombie hit three times, whether in a row or over time, will be down for one minute, and then be back in the game. After three "deaths" the zombie may respawn as a human, at their respawn point. Zombies MUST walk, with one exception; on your third zombie "life" you are allowed to run. Since we are playing by the honor system I expect all of you to follow this rule. A single shot from a SHOTGUN will kill a normal zombie instantly.
Last year multiple people had 3 round burst shotguns and zombies did not go down, so if someone shoots you with a shotgun you are dead (again).

New Editions
There are many new editions to this years Outbreak, there are many that we will not inform everyone of until the briefing, meaning if you are not present for the briefing you will not know the special rules.
Our newest editions are our experimental mutants: Such as Lickers and Hunters.
Last years Nemesis rules are being replaced also.
The rules are as follows:
Each mutant will have a pie tin on their chest and back, representing a vulnerable spot on the mutant, a certain number of shots must hit the given area to take the mutant down. These shots will require a certain amount of accuracy, due to the size of the hit zone. Now you can shoot them in other places, but that will do ABSOLUTELY NOTHING!!!! except for piss them off...

Lickers will have a 9" pie tin on the chest and back, and require 3 hits to it before it will go down for 2 minutes. Wondering why it is so easy? That is because the Lickers will be RUNNING at you while you are attempting to frantically blast them in the chest. Now I have hand chosen my fastest runners who are also good at distance running. Lickers unlike normal zombies are allowed to hide, due to their heightened intelligence.

Hunters are a tougher, but slower mutant, that will require 5 hits to a 3" pie tin on their chest and back. Hunters will not run but they will require more to take them down. Not as hard as the Lickers but still how many rounds do you have in your mag?

Finally everyones favorite mutant the NEMESIS. Nemesis is back but with new rules. Nemesis will require 8 hits to a 3" pie tin on his chest ONLY. It is not the Nemesis' goal to kill everyone, but to keep you on your toes and moving. The nemesis once again will be rockin a SAW, and when the Nemesis touches you it only requires 1 hand and you are a zombie instantly. Basically what I am trying to say is STAY AWAY FROM THE NEMESIS!!!!

Now there are only 6 mutants total, I will not give specifics on how many of each, these are all Team Ronin members, and they know what their job is specifically, and they are in the game for added suspense and thrill.

Human hit rules
If a human is hit they may be healed by one of their designated medics. If not reached by a medic, but reached by a zombie they will instantly become a zombie. If not reached by zombie or medic within five minutes they may go to their respawn point and respawn.

Medic Rules

* The knot system will be used for the medic system.
* You get three knots in your rope, after three knots you are dead and need to respawn.
* 5 minute bleed out
* Only medics can tie knots.
* Standard movement rules apply.


Respawn
We will have Imbedded Ronin members as a mobile respawn point, they will not be able to be turned into zombies, but the will have to get out of dodge if it gets too hot. This way you don't have to walk the entire field all day

Last 30 minutes of game Note:
During the last 30 minutes of the game to simulate a more realistic zombie survival game environment, there will be no respawning, and if you are a zombie you will be a zombie until the game is over. Also note that if you are shot and no medics or zombies get to you within 5 minutes you are automatically a zombie. You may still run upon you 3rd zombie "life" and then restart the count over. We are going on the honor system big time, i know most people don't want to be zombies but there will be people that are being zombies all day and you will just have to be it for 30 minutes straight if that. I figure we will see how many people can hold out for 30 minutes if any....

Final Run
Since everyone liked the evac so much last year we decided to do it again this year, but we are helping the zombies out this time. Teams will have to run to designated areas where a convoy will be waiting to pick them up, the unfortunate part is that there will be zombies and mutants in between them. All infection rules are 1/2 of there normal and zombie down time is 1/4, yes that means infection only takes 15 seconds, and zombies only stay down for 15 seconds, OH and also zombies can always run... So we will see if the old saying runs true, "It doesn't matter how fast you can run as long as you run faster than the slowest person." If you come in contact with a mutant you instantly become a zombie.

MEDs
There are no field MEDs, but we do not want any headshots, and no arm length shots. SEMI auto only

FPS
375fps is the max, nothing over will be allowed, due to extremely close range shots. (We increase the FPS from last year)
350fps indoors
Bring an empty mag to the chrono we will chrono with our BBs

Ammo limits

* 200 rounds total (AEG)
* Unlimited ammo loaded for pistols and shotguns only
* NO HI CAPS ALLOWED!!! We will have M Series, MP5, G36, AK, and AUG mid caps that will be available to BORROW with a $5 per mag security deposit; you will get back your money when the mag is returned in proper shape, at the end of the event. This offer is first come first serve, must PM myself or RYUU2600 for mags.
* NO LOOSE AMMO is to be carried on the field.
* The will be a lot of spare ammo will be on field to be found, along with ammo inside of objectives, and there will be ammo on role player zombies, but you must collect it off their dead bodies.
* If the weather is too cold for GBB to be used, the ammo limit will be raised from 200 rds to 300 rds for AEGs, but thats only if the temp. is below 50 degrees
* Bio BB's only


Knife kills
No Knife killing zombies
No simulated knife kills on zombies either

Age
14+
Must have a player vouch for you if your under 18.

FULL FACE PROTECTION is strongly suggested for anyone under 18. There will be many close quarters situations and we do not want anyone losing a tooth. It should be known by now that shop glasses and mesh masks are not proper eye protection. We would really like it if anyone under 18 would wear a mouth guard so that you do not lose any teeth, we will be selling them, but you can buy them at wal-mart for cheap, and they will not fog up your goggles...

A sling is required due to the fact that in order to infect other you must use two hands. Also when infected you must take your mag out.
A flashlight is highly recommended due to the buildings being fairly dark.


REFs will be walking the field for safety reasons.
We would also like to warn everyone that there may be some hazards on the field, and we want everyone to be safe, do not run into anything, or twist your ankle in a rut (sorry about that Delta, hope your ok). The field is overgrown and looks like a zombie outbreak has occurred. IMPORTANT NOTE!!! THERE ARE MANY LADDERS ALL AROUND THE FIELD, DO NOT CLIMB UP ANY, IF YOU ARE CAUGHT CLIMBING ON THEM YOU WILL BE REMOVED FROM THE FIELD.
Doors will also be marked off and that shall not be opened, also if the door is locked do not unlock it, do not close doors or move them either.
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  #58  
Old 10-10-2009, 11:14 AM
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Thanks for posting that Ryuu. I went to that game and loved it, but there were people sneaking in high caps, so I agree there needs to be some form of marking checked magazines.

Also, since Sunbury is not open anymore and the FPS rules are largely because of the close-quarters nature of Sunbury's warehouses/factories, I think the FPS limits should be a BIT more laid-back, maybe allowing 400 outside of buildings.

Regardless, I would absolutely LOVE to see an Outbreak 3. I'd hug the person who organized it.
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  #59  
Old 10-11-2009, 12:39 PM
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i would also hug the person seeing how i missed out on 2.
  #60  
Old 10-12-2009, 07:55 PM
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We plan on making a third one. We just didnt have the time or funds to plan it. With OP:Irene and OP:Northern Wind along with moving it couldn't be done this year. But next year is the year. We planned on having it be at Battlefront due to the looks of the place but only time will tell. Plus I had a blast playing Nemesis lol.
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Last edited by Ryuu2600; 10-12-2009 at 07:59 PM.
  #61  
Old 10-12-2009, 08:36 PM
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I am willing to be a zombie all day if needed i will even dress the part.
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  #62  
Old 10-12-2009, 09:03 PM
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Excellent, I look forward to it Ryuu. If I can help or be involved in any way, throw a PM my way.
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  #63  
Old 10-25-2009, 06:17 PM
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our zombie games are last man standing theres 1 infected man he shoots people whoever he shoots joins his side the last man standing wins
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  #64  
Old 10-25-2009, 06:34 PM
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thats not realistic what so ever jim...
  #65  
Old 10-25-2009, 11:19 PM
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Quote:
Originally Posted by superbam View Post
thats not realistic what so ever jim...
To be fair, neither are zombies. Creating a zombie game scenario that will logistically work probably won't be the pinnacle of "Mil-sim."
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  #66  
Old 10-26-2009, 03:10 PM
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i think its a bad idea to give the zombies a gun because they would have an advantage of coming back every minute and they could just charge the humans and kills them off easily with a gun cause when humans get shot once they are out but the zombies die in three shots.
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  #67  
Old 10-28-2009, 07:58 PM
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Ok look. You spend all your money you can into your gun and then just set it down in the middle of a game to become a zombie? Its just a recipie for disaster. I do not trust very many people with my gun at all so i think it would be very unsafe to just set your gun down in the middle of a playing field.

If you could set your gun in a safe zone however, that would be a good thing as long as you had someone designated to watch over the guns. Once again I do no trust people with my guns.

About the sling: yes that seems to be a good idea but it is pretty hard to run with a metal gun hitting you in the back and this happens to me even if the sling is tight.

Bottom line: I think the best way to go is the safe zone where "zombies" could leave their guns under suppervision. One main rule for this though:
No touching any guns that arent yours!

Anyways thanks for taking the time to read this. I hope you find it helpful
  #68  
Old 10-28-2009, 08:36 PM
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I'm not putting my gun down anywhere, period. Who's to say a kiddie drops off his Echo "Commando," comes back in 4 hours, and walks off with my CQB PTW? That's asking for a lot of problems that are a little too serious for me, sorry.

Zombie scenarios are fun if they're short, if the zombies have a big advantage if they don't have guns, and if the rest of the day is filled with other scenarios.
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  #69  
Old 10-29-2009, 02:35 AM
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Probably there are only two types of players who would fit the bill to play a game where you'd be able to put down your gun.

1) A small group of your friends, all of which you can trust not to run off with your stuff.

2) A veteran player playing with vets from other respectable teams, which in turn usually reflects group number one, except they probably wouldn't be playing a zombie game.

In essence, this would work as a backyard game with like 20 of your buddies...
  #70  
Old 11-04-2009, 04:35 PM
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If the zombies were armed, wouldn't that be a normal elimination match?
Second of all, if they were un-armed, it would be better if the humans were in a small group, or many smaller groups.
  #71  
Old 01-17-2010, 03:14 PM
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Guys, check this video out: http://www.youtube.com/watch?v=a0Hztm06-Fk
  #72  
Old 01-17-2010, 03:17 PM
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It has ideas about zombie-type airsoft. I also recommend watching his other videos.
  #73  
Old 01-17-2010, 05:34 PM
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Nice find havoc. They do a great job of organizing a zombie game.
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  #74  
Old 01-17-2010, 05:47 PM
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I say we go 28 Days Later on this. That can't be hard. Have small packs of zombies, small groups of survivors. And as for the leaving weapons down problem. How bout we make an armory? Has racks for.......50 guns? And there is a lock on the guns, along with name tags.
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What!?!?!!!???!!!!! A self aware ANG? The Mayans were right! Time to head to the bunkers boys, its the end of days!
  #75  
Old 01-17-2010, 07:34 PM
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Quote:
Originally Posted by Gerber View Post
I say we go 28 Days Later on this. That can't be hard. Have small packs of zombies, small groups of survivors. And as for the leaving weapons down problem. How bout we make an armory? Has racks for.......50 guns? And there is a lock on the guns, along with name tags.
That's not a bad idea. It's not hard or expensive to buy a padlock and some chain to secure your weapon. Problem solved, 5 dollars later.,
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