(First Event of the Domination Series)
Three Factions Battle it out to decide who is the king of Fallen Warrior. Pick your Faction, build your base and crush the enemy.
Pre Register Entry Fee $30 (send money through PayPal to firstname.lastname@example.org
PLEASE put which Faction you will be fighting for) or $35 at the gate.
PRE REGISTRATION ENDS April 24,2017! So be sure to make the deadline to get in on the raffle! Going to be a lot of goodies raffled after each event!
*Pre Registered Players will receive Map of the field (which will be used heavily throughout the series/exclusively for all objectives) and a raffle ticket for the raffle after the event.
PLAYERS THAT PAY AT THE GATE WILL NOT RECEIVE A RAFFLE TICKET OR A FIELD MAP for that event!
Airsoft Ohio Event Link http://www.airsoftohio.com/forums/ca...=2017-4-29&c=1
THIS EVENT WILL BE SEMI-AUTO ONLY except for SUPPORT. No exceptions.
April 29, 2017
Gates Open at 0730
Safety/Game Brief 1000 (at base)
Game starts at 1030
Game ends at 1700
Game debrief and Raffle at 1730
(U.S. Forces)-Full Military Tan Uniform (Multicam,Despat,AOR1,Atacs AU, Etc.)
US FORCES CO is Josh Arnold. Once registered for his Faction, you will be added to the planning page on Facebook.
Uniform (M81 Woodland, Marpat, AOR2, Flektarn, Atacs FG, Full Green top and Bottom, ETC.)
ISIL FORCES CO is Ryan Mullins (Reaper). Once registered for his Faction, you will be added to the planning page on Facebook.
Uniform (Tan Bottoms and Black Tops)
Militia CO is Johnny Gardner (Bushmaster). Once registered for his Faction, you will be added to the planning page on Facebook.
RADIOS ARE REQUIRED FOR THIS EVENT! If you do not have a radio you will have to run beside someone that does for the day. radios are crucial to for your Factions success.
If you want to be a Squad Leader, get with your CO and we will put you in that position. SL must have a Radio!
IF YOU DO NOT SEE YOUR CAMO ON THE LIST, post on the event page to make sure it is ok to use! ACU IS NOT ALOUD AT THIS EVENT.
-Primary may be anything except support.
-No box mags. (8) mid caps only.
Fps restricted to 400fps or below
-1.5 joules hpa
-Must have a genuine Support style replica, (M249, M240, M60, PKM, RPK, etc) M27 is not authorized as support.
-Fps restriction to 400fps or below
-1.5 joules hpa
(Sniper) Must Be 18+
-Ghillie Suit required
-Urban sniper wear will need approval from staff.
-Secondary Pistol will be required due to m.e.d. rule for class.
-Fps restriction to max of 500 for bolt action, 450 for DMR hpa semi locked.
-450 to 500 Fps will be 100ft m.e.d.
-400 to 449 Fps will have 75ft m.e.d.
-Sniper class will have special missions throughout the day
SNIPER UNIFORMS WILL NEED TO MATCH YOUR SIDES CAMO PATTERNS!!!
(Grenades, 40mm, 203s)
-If a grenade is tossed into a building it must be within eye site of the player for them to be killed.
-40mm grenades must be shot through the window or doorway of a building in order for it to destroy the floor it lands on. It kills everyone on the floor it enters.
-Flag capture/return to base - 1000
-C.O. capture/return to base - 500
-SL capture/return to base -250
-Mission point capture and holds, points determined per mission.
You will be restricted to (8) mid caps only. Ammo is unlimited, reloading will be allowed on the field as gameplay is going. You will not be restricted to reload at base. Ace bandage or msw tourniquet is required per player no exceptions. In order to gain capture points of players you must first heal them, then hands on escort that player back to your base and confirm it with admin. Same goes for flags, they must be taken back to your base and confirm capture with admin.
After healing and capturing one of the key players to the game you must "disarm player" by saying "you are disarmed". Player will remove mag from gun and clear weapon. You then must hands on escort that player back to your base. At any time if your hands come off the player they "can" retrieve their mag and place it back into their gun to escape.
Your base flag will be Capturable AT ALL TIMES. Your flag is required to be in the open in plain sight, not in a tree or hidden in the bushes. Flag will be placed in the ground by Admin and will remain until/if captured. If your flag is captured and other team earned points for it, an admin will escort the flag back and replace it. Your FOB flag however, if taken will require you as a team to retrieve it. No FOB flag means No forward operating base for you. This is key for respawn!
After bleeding out/or being captured you must take the most direct route back to base. This will prevent any player from getting an eye full of any other missions or locations of players of the opposite team. If your FOB is under attack you must respawn at base. If you cannot respawn at FOB and base is under attack you must wait till base is not under attack. If your base has been captured you must allow other team a 5 minute head start before initiating the chase.
EVERYONE IS A MEDIC. You can be healed back Twice (3 deaths) before having to go back to respawn. On your 3rd death you must wait your bleed out before going to respawn. Everyone is Required to carry 2 TQ/Ace bandages.
Bleed out time is 3 minutes after which time you are considered dead and will need to respawn. Return to base.
* ONLY WAY TO HEAL A PLAYER IS MSW TQ, THIRD COAST AIRSOFT TQ OR ACE BANDAGE!! MAKE SURE YOU HAVE THEM!
*HOW TO HEAL*
Wrap players arm with TQ/Ace bandage, then the player is back in the game.
Radio channel 1 will be reserved for FW staff and emergency uses.
US FORCES will have 3 channels (3,4 and 5) and all sub channels.
ISIL FORCES will have 3 channels (6, 7 and 8) and all sub channels.
Militia Forces will have 3 channels (10, 11 and 12)
Radio communications will be vital as we will be using the entire field
Any further questions regarding gear, guns, or anything regarding the event please ask. Do not ask questions if the answer is in the rules. Game objectives will be released to your Factions commanding officer, which will then be past down to you.