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Out of the Box Industries Presents: Operation Crucible II
Events: Public
jonahm740  
08-03-2013 to 08-04-2013 04:00 PM to 12:00 PM
Event Location: 4624 Dayton Springfield rd. Springfield OH 45502
Entry Fee: 55.00
Minimum Age: 16
Maximum FPS (Indoor): n/a
Maximum FPS (Outdoor): 400
Minimum required safety equipment: ANSI Rated Full Seal Goggles, Water, Outdoor Gear
Magazine restrictions: Midcap only, special rules on loadouts

Out of the Box Industries is proud to present, Operation Crucible II, hidden spring ranch Springfield Ohio.

They tell us when we go into the Crucible that we are fighting for honor, for our countrymen and our families and above all, for the good of our nations. What they don't tell you is what happens if you come out. The things I saw....the brothers and sisters that I lost.......the screams of the dying and those who wish they could join the latter. When I signed up under the banner of the U.C.A. I thought I was going to make the world a better place for those waiting back home. Sure we brought home the victory and all the spoils that go with it, but those of us who returned brought something else back with us, something far darker. I guess it's true what Nietzsche said......we stared into the abyss and it sure as hell stared back.

-Steven Ross, Engineer United Continental Americas.


PREPAY LINK

http://www.outoftheboxindustries.com...n-crucible-ii/
Like Operation Crucible, Crucible II will be a multi-day operation with play continuing for the duration of the event. As before, all players are expected to bring everything that that will need with them onto the field as once you walk off the field there is no coming back. The rules have been tweaked to reflect feedback from players from the last event and will be reflected in the new player packet. Additionally, we will be doing patches for the event that are included with the entrance fee (hence the 5 dollar increase to cover patch cost). Each patch will be a flag patch of the Territory you are representing. Additionally there will be strict uniform requirements to reflect a more immersive experience as well as cut down on pattern confusion.

TIMELINE

Saturday, August 3rd.
1000 - 1400 Gates open, registration, chrono open.
1400 - 1430 CO Briefing, Medic Briefing, Engineer Briefing
1430 - 1500 General Briefing for all players.
1500 - 1600 Pre-Deployment to designated Staging Area.

Game will run from 1600 on 3 August until 1200 on 4 August. At 2300 on 3 August all one day players must exit the field. Any player caught attempting to sneak into the second day in this manner will be expelled from the event and will be banned from all future OOBI events. Remember guys, this is a NON-STOP EVENT so come prepared to play the whole time!

RSVP is as follows:

UCA/UET (United Western Alliance) - Any Green Based Camo pattern.
IAC/ESA (Eastern Alliance of Nations) - Any Tan based Camo pattern AND/OR Solid Black.

UCA/UET (United Western Alliance) - The merger of the two western powers has massive global repercussions as the American Industrial Base receives a massive infusion of energy from the UET partnership. While both factions retain their independence, their new alliance casts doubt on a very fragile global peace.

IAC/ESA (Eastern Alliance of Nations) - Formed in reaction to the merger of the UCA and UET the proud territories of the eastern world have formed a massive territorial coalition in response to the west. While they may not have the resources that the newly formed UWA has, they make up for it in tenacity and pure manpower.

Like before, Crucible II will feature the role system, and will additionally be a two day event with play continuing through the night. The price is set at 55 dollars for both days with the price including a patch specific to each faction. Additionally, players who wish to to attend Saturday only (1600 - 2300) may do so at a cost of 35 dollars payable at the gate. We will again be bringing everything that is needed onto the field the day of the event and once you are on you are on, no exceptions. The first Crucible we pushed people's limits and the response was admirable so the expectation is the same this year .

Class System The following classes will be used this year and will be used as follows.

Rifleman - From infantry to special operations these are the basic foot soldiers of any Territorial Crucible team.

Rifleman may carry the following:
1 x Primary Weapon (Defined as a rifle or sub-machine gun replica) with up to 12 fully loaded mid cap magazines (Defined as non winding magazines whose maximum capacity fully loaded may not exceed 190 rounds.
1 x Secondary Weapon (Defined as a Handgun or Shotgun) with an unlimited number of magazines or shells.
8 x Grenades (Tornado Grenades, Thunder B's, Smoke Grenades or 40mm Grenades). Rifleman may additionally attach an under barrel grenade launcher to their primary weapon.
10,000 rounds of loose ammunition.

Combat Medic - Soldiers whose specialty is ensuring that wounded soldiers get back in the fight as quick as possible

Combat Medics may carry the following:
1 x Primary Weapon (Defined as a rifle or sub-machine gun replica) with up to 8 fully loaded mid capacity magazines (Defined as non winding magazines whose maximum capacity fully loaded may not exceed 190 rounds.)
1 x Secondary Weapon (Defined as a Handgun or Shotgun) with an unlimited number of magazines or shells.
2 x Grenades (Tornado Grenades, Thunder B's or Smoke Grenades)
Combat Medic Kit
5,000 rounds of loose ammunition.

Support Gunner - Specializing in supportive fire these men and women bring high volume fire to the battlefield.

Support Gunners may carry the following.
1 x Support Weapon (Defined as a box or drum fed support gun with up to two fully loaded magazines that the weapon is designed to take. The replica must be an actual support weapon i.e. RPK, M249, M240, PKM etc.)
1 x Secondary Weapon (Defined as a Handgun or Shotgun) with an unlimited number of magazines or shells.
4 x Grenades (Tornado Grenades, Thunder B's or Smoke Grenades).
10,000 rounds of loose ammunition

Mechanic - If it flies, drives, floats or hovers the grease monkeys are experts at not only keeping vehicles operational but crewing them as well.

Mechanics may carry the following.
1 x Primary Weapon (Defined as a rifle or sub-machine gun replica) with up to 6 fully loaded mid capacity magazines (Defined as non winding magazines whose capacity fully loaded may not exceed 190 rounds fully loaded.)
1 x Secondary Weapon (Defined as a Handgun or Shotgun) with an unlimited number of magazines or shells. Mechanics may substitute their secondary weapon for a personal defense weapon (Defined as an MP5k, MP7, MP9, Patriot style M4, P90 etc.) with up to 4 fully loaded mid capacity magazines defined as above.
1 x Tool Kit
5,000 rounds of loose ammunition

Engineer - Responsible not only for harvesting resources, the engineers are some of the teams most versatile members from grenadiers to anti-tank, they are a vital component of any commanders arsenal.

Engineers may carry the following.
1 x Primary Weapon (Defined as a Rifle or Sub Machine Gun replica) with up to 8 fully loaded mid capacity magazines (Defined as non winding magazines whose capacity fully loaded may not exceed 190 rounds fully loaded.)
1 x Secondary Weapon (Defined as a Handgun or Shotgun) with an unlimited number of magazines or shells.
2 x Grenades (Thunder B's, Tornado, Smoke Grenades)
5,000 rounds of loose ammunition.

Additionally the Engineer MUST pick 1 specialty from the following.

Heavy Weapons The Engineer may carry a shoulder fired anti-tank weapon with up to 5 rockets. The rockets themselves may be carried by other players.
Grenadier May carry an additional 10 grenades. Additionally the Engineer may mount an underbarrel grenade launcher on their primary or replace it with a multi-barrel launcher.
Sapper May carry up to 6 explosive devices (defined as a claymore, rigged thunder b or equivalent approved device.)

RSVP'd Tan Based BDU: 3 RSVP'd Green Based BDU: 4 RSVP'd Not Attending: 2
 
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