BGSU Screaming Falcons
Sunday July 1
$25 at the gate $5 for lunch
Bring your own lunches if you don't want to pay.
8:30 till 9:30 check-in & Chrono
9:30 till 10:00 Briefing
10:00 till 5:00, play with break for lunch
Full seal goggles for everyone, 18 and under full-face mask
There will be full face masks for rent
Everyone must bring their own Red Kill rag
have water or hydration on them
Team and Camo regulations-
US-ACU, DCU, TAN, Multicam, Xcamo
Green based Woodland,Marpat, Tiger stripe, civilian contractor, OD
Ammunition and FPS Regulations:
Mag and Ammo restrictions
Unlimited Mid standard and High Cap mags and box mags on support weapons only
We will be chronoing with .20 BBs. Bring empty mag to chrono. All guns brought on the field MUST be chrono'd. Play with whatever weight BBs you want.
-400 FPS limit
- 400 FPS limit
Sniper Rifles / DMR
- 550 FPS limit bolt action and FA fully disabled
Engagement Limits for all weapons
When shooting inside the building 350 is the max FPS. Any support gun that only has full auto cannot shoot inside. You can how ever shoot your gun out side from one of the doors or window with no restrictions other then your MED
1.0 - 350 fps - Arms length
351 - 400 fps - 20 feet engagement limit
400 - 550 fps - 30 feet engagement limit, bolt action or permanent* Semi-auto replicas only.
Grenades: Any Airsoft grenades will be allowed that is including smoke and small nerf rocket footballs too. No Dummy grenades allowed. When thrown outside there will be a ten-foot limit from where the grenade goes off if propelling BBs or where it stops if using smoke grenades. If thrown inside a room anyone in that room is dead. (There will be no grenades thrown over handed only under hand throwing is allowed.) No throwing grenades throw second story window or up on the third floor. You may underhand throw the grenades up the stairs to the second or third floor.
Medic Rules: Depending on how big squads are there will be one to two medics per squad. You can move any wounded player by having one hand holding the wounded player. Only one wounded person can me moved by any non-wounded person. When hit you must take out your red kill rag and put on head. The medic will have a 1 min hold time till you are healed. Wounded players can only yell or radio for medics no telling where they got hit from or if any enemy is near by. When dead put your red kill rag on your head and walk back to your sides respawn point; wait 3mins and remove your kill rag and then you can make your way back to your squad,Or respawn on a medic. (In that 3 min time you can reload your mags) If the team medic gets hit you can do one of two things. 1) Move the medic and meet up with another squad and have their medic heal your squads medic. 2) Have the whole squad head back to the respawn point. 3 min bleed out time if no medic can get to you. (this medic rule may change from posting)
Bang Bang Kills: Bang Bang is the safe way of telling someone they are dead without shooting them. Use this when MED is too close and/or the other person does not see you. Do not run into a room and yell bang bang when there is more then two people in that room.
If you would like a special squad assignment please let us know whom you want in your squad so teams can play together.
- All players must sign a waiver or have one on file before playing
- All minors must have a waiver signed by a parent or guardian
- Waivers available at: www.riverbottomassault.com
- Visitors or parents will be admitted for free, but must have proper safety goggles
- Violation of rules or regulations set down on the field is grounds for removal from game without refund.
- Authentic weapons, gear and impressions are highly encouraged!
-No Alcoholic beverages on premises
- No sheath Knives only Folders and Multi tools on field
Any questions? PM Myself, Jonezy, KidKapelski, Crosshair17