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deacon
11-18-2004, 02:29 PM
first a little back ground on the video game...

you start as a marine trapped in a dark space station on mars armed with a pistol and flashlight.... you cant have both out at once which makes it really scarey if you playit in a dark room.... your enemies are demonic type things from hell, literally...

my idea is to pretty much do the same thing with air soft.... have 1-3 people armed with pistols (one rifle for a three man team) and ONE flash light.... play in darkened woods or urban setting and have people hidden in corners and shadows.... the people hiding would represent the demons....

MARINE RULES: if you are playing with one marine, he can not have the flashlight and a weapon out at once... also extra weapons and ammo will be spread though out the feild...

DEMON RULES: one hit with an airsoft bb and your down... the only thing you are aloud to use are water ballons and your hands.... i was thinking maybe have like five water ballons per demon with a few having more... and once you run out you have to make your way back to an ammo station (big box of water ballons)

once a marine gets hit with a water ballon... he is dead...if he gets touched (as in physical contact) then he is down to 3/4 health... thats the easiest way i have found to rule it...

also have a few brite colored tupperware boxes scattered around telling the marines to do this and go here... and in some instances you can only send one or two people... that would add alot of edge to the person being left alone...

yes there will be physical contact, but if you play safe it shouldnt become too bad... and you may also want to limit the play to springers and GBBs since the involvement of potentially lots of water...

gmaximus
11-18-2004, 08:14 PM
I was thinking of something kinda similar but with zombies.

One idea I had was, a zombie can normally take a few hits before dying, but the 'player characters' will find a mauri tracer unit and a small quantity of tracer bbs, these could be called depleted uranium rounds or something, and would kill zombies / demons etc with one hit.

I don't think the water would be a huge issue since I've played in rain many times with no trouble, but maybe a lot of water like from a baloon might be more of a problem.

If you were going to use AEGs though, you'd definitely want to keep them stock and semi-auto for safety.

VASpecOps
11-19-2004, 07:20 AM
The idea is a good one. but not to flame you but, the idea of spreading out ammo and gas through the field is not a solid one. The though to stepping on a bag, spilling bb's, retreiving items from the field in the dark after play is strenious and annoying. However, playing with zombies and hit rules is fun and i've tried it before with a "predetor" setting. Predetor gets an AEG verses 5 humans with pistols. I think that instead of a zombie one hit rule, they should have a DOOM 3 type hit rule. 3 to the chest (consecutives count), or one hit head. depending on proximity, two headshots can be delt without a fatality. Marines are on a one hit rule.

Alucard
11-19-2004, 06:48 PM
Originally posted by gmaximus
I was thinking of something kinda similar but with zombies.
called depleted uranium rounds or something, and would kill zombies / demons etc with one hit.

you took that from Hellsing, cause in the Anime Seriuse he uses Depleted Uranium Rounds, for his .454, and the Jackel

deacon
11-19-2004, 06:59 PM
actually, some one correct me if im wrong.... but depleted uranium is used for armor on tanks and other large vehicles like armored troop transports.... i also think D.U. is used in armor peircing rounds...

i dont think the worlds militries stole that idea from hellsing so....:p

Bobby
11-19-2004, 07:18 PM
Yes you are right, the armor of our combat m1a1 abrams tanks is composed of depleted uranium. Also the ammunition of it's 120mm cannon and the 30mm ammo used in the a10 warthog have depleted uranium cores. The reason for this is that it is alot denser than steel. By the way, you guys are nerds. Just kidding.

deacon
11-19-2004, 10:36 PM
lol... i know i am...

do they use tungsten matrix for bullets? i know they use it in some shot shells when they made the switch from lead because it harmfull to the enviroment...

Bobby
11-19-2004, 11:18 PM
elephant rifle rounds usually use a bullet of solid tungsten

^cRYpTic^
11-19-2004, 11:22 PM
Originally posted by VASpecOps
I think that instead of a zombie one hit rule, they should have a DOOM 3 type hit rule. 3 to the chest (consecutives count), or one hit head. depending on proximity, two headshots can be delt without a fatality.
This scenario could be dangerous, and is furthermore against AO rules. I don't mean to be the "by the book b*tch", but rewarding head shots is just unsafe and could lead to (serious) injury. The scenario sounds great, but try it with nerf guns, or change the location damage system a bit.
From the General Safety Rules
To aim for the head is not allowed, unless the target only shows those parts.

-Kevin
^cRYpTic^

deacon
11-19-2004, 11:33 PM
yeah... i dont think head shots are a good thing... but if you happen to come across old skool scuba helmets that look like fish tanks, then it would be fine...ish....

anyways.... as for the hiding of ammo and what nots... i was think of putting them in tupperware spray painted orange to be a little noticable (i love tupperware:D )
and the only thing i was really going to hide were a few mags, maybe a shotty wraped in orange tape, and if multiple people are the marines, having a math problem to find the combination to a lock which opens a beverage cooler containing a mp5 with like one low cap and a flashlight on the hand gaurd...

this is actually shaping up pretty good compaed to what i thought would happen...

gmaximus
11-20-2004, 04:08 AM
Heh, I've never seen Hellsing. Glow rounds are an obvious choice to represent 'special' ammunition - and I know calling it depleted uranium isn't really realistic but it sounds cool.

VASpecOps
11-20-2004, 07:03 PM
heh, Hellsing kicks *** (alucard and seres) o_o. Which reminds me..we must see it next wednesday at the club

deacon
11-20-2004, 07:43 PM
would they make small arms ( like 5.56 NATO rounds) out of depleted uranium? also i have a few 5.56 NATO rounds that my friend gave me that have green tips on them... the guy at the gun shop in springboro asked where i got them with suprise, and then told me that they were armor peircing!!!! was he kidding or teliing the truth... and if they are armor peircing then what is the green stuff made out of?

.:(!)Snake eyeS(!):.
11-20-2004, 08:35 PM
Back to what the thread was originally about (not armor piercing rounds and such.) I think this type of scenario would probably be really fun, but I think to make it run more smoothly that there should be a group of NPC's involved in the scenario. For those of you that don't know... NPCs are characters that play important parts in a storyline. There could be messengers, victims of attacks, and even inatimate objects. The inatimate objects such as computers would be a bit more difficult as it would take some coding to create a program to interact with while the scenario is being played out, and i doubt anyone has a laptop or something that they would want to put on the line for the sake of scenario. But like the group of marines would be sent to find an NPC named (insert name here) and along the way they would stumble across injured or fataly wounded marines that would give them little tid-bits of important information.

I think that if you have NPCs creating this sort of atmosphere for the players would make it a lot more fun and interesting to take part in.

- Snake Eyes -

deacon
11-20-2004, 09:11 PM
..........*speechless*............................ .......


damn you snake eyes... straight to the pepto dismol infected bowels of hell..... thats an great idea.... but i have to say.... i do have a desktop im willing to "risk"

the coding thing could just be an AIM window... and have like a password thing, then the other person IMing them would say acces denied or approved and whatever....

.:(!)Snake eyeS(!):.
11-20-2004, 09:25 PM
Well what i was thinking for as far as a computer would go is having it act as a sort of log of a laboratory or something. The reason i was speaking of mainly laptops is because laptops have their own battery supply and in some locations getting power to a PC could be tricky, or require peices of equipment. But anywho, I was thinking that this would be an awesome scenario to do around Halloween time... Why halloween you may ask? Well, you could possibly talk to an outdoors Haunted house/woods/maze or whatever, and see if you'd be able to get their crew to perform the parts of the big bad guys or something. Of course it would cost, but their outfits would make up for that most of the time. And if not, you could have everyone pay a certain % of the overall cost to help pay for costumes/effects and such. Of course the demons and such would have to greatly outnumber the good guys... I'm thinking something like 2/3 of the game's population vs. the marines. It would basically be like kill the carrier half the time, but that's why you'd grant each marine X amount of respawns in which they travel back to the start of the level, and go through the motions a second time.

Those are my ideas, but you could take it in whatever direction you want really... there's a lot of stuff you could do for this, but like it was mentioned before, the whole rewarding head shot deal just would not work. For killing the monsters, I say 3 shots to the torso to knock them down, then once they get back up, 1 shot to kill them. Say they get shot in one leg with one shot, they can no longer run but must keep there motion to walking, and preferably for the game play's sake add a little bit of a limp to it... Say that leg takes two shots though, that person has to kneel on that leg and use it as a stump and move around that way. For arms, one shot disables that arm, and it can no longer hold anything, and the second shot would obliterate the arm making that person have to put it behind their back. That's what I think would be a pretty good shot system. But maybe all the marines should have pistols in this case, and pick up other weapons along the way.

- Snake Eyes -

I forgot to add this before. If you want the monsters to have melee attacks then you should look into making weapons like those used in Foam Fighting groups such as Dagorhir (http://www.dagorhir.com) and Belegarth (http://www.belegarth.com). I can only describe how to make these weapons and I would prefer to do it via AOL Instant Messenger or Email so that it doesn't take up space on AO's forums. But I am involved in Dagorhir and am the main weapon smith in my unit, so I can give tips, and point you to websites.

gmaximus
11-21-2004, 12:46 AM
http://eldridge.dragonvalley.co.uk/

Bobby
11-21-2004, 11:20 AM
the green on the tip of those 5.56 rounds is just paint to identify them as m855 rounds with ss109 dual core projectiles. the lead core inside the projectile has a steel penetrator tip to help enable it to pierce better.

deacon
11-21-2004, 11:46 AM
wow... thanks....