View Full Version : Urgent Cause - The aftermath...
Oscar
08-15-2004, 09:29 PM
Team BlackEagle would like to thank team TAC and Halo for this awesome event.
The day was full of down and dirty action and was the kind of milsim experience we were looking for. Our team thoroughly enjoyed the day and had a blast.
TAC made it happen and they kept everything in order as we would expect. Top notch job guys! And the raffle was much appreciated and made the day that much better. Special thanks and appreciation to all of the raffle contributors that continue to support the airsoft community.
Props to our DPLA teammates that made it happen. You guys were great!! A valiant effort by the SOCOM forces. There were some intense skirmishes that tested each team's resolve.
Thanks again for the event and we look forward to coming back soon for fall/winter scenarios.
Just a quick note to thank the participants who showed up on Sunday. It was the first time that I have been involved in running an event and it was a lot of fun. Sitting back and watching the fire fights is quite enjoyable.
I hope everyone had a great day, and I look forward to helping put on another event in the future!
Mite
Awsome game, I'd like to thank every one who came. I'd also like to thank all the sponsores for giving out kick *** prizes as well. Every one played very honorably and called their hits, etc.. and I'm sure quiet a few of us are sore as well :) Just tells ya it was a good day.
Cheers & Hope to see you all again soon.
Fox
Namboose
08-16-2004, 12:48 PM
Wow, what an amazing day of Airsoft. Thank you so much Team TAC for hosting this incredible milsim experience. The field was unreal, and so was the game-play. I don’t think I’ve ever played in an event that well organized and fun. To my knowledge there was no cheating, or at least complaints of cheating, no fighting, and nothing else of the sorts. The raffle was amazing, and I want to thank all the companies that gave away the prizes (though I only ever win BB’s, hehe). Team iP and I can’t wait to play this field again sometime, thanks again. (I should have pictures up soon, I’ll post a link).
D_Man
08-16-2004, 01:05 PM
Great day as always at TAC field and definatly easier on my gas expenses ;)
I had a really good time yesterday and felt the day went off with few to no problems, so hats off the Nextmayor and Mite, and all of team TAC for helping out. Also thanks to 21st century airsoft, 6mm shop, MFI, and all of the sponsors in general who donated to the raffle prizes. Congrats to everyone who won stuff and to those who didn't, don't forget to bribe the ticket puller next time ;)
Thats about it, I had a great time and so did the rest of my team. I look forward to the next event at TAC's field.
P.S. - Some of the pics I took are now uploaded to the gallery, under Unspecified Events. :)
AlphaSix
08-16-2004, 01:12 PM
I'll add my thoughts as well, as it seems like this is the website that is getting any comments on the event.
First of all, I had a good time. I'm sure the huge majority of players out there had a good time, and as always, the TAC field is very very challenging. Big kudos to TAC for putting this event together. Personally, I did not see any cheating, but as with any event, anywhere, people will always swear they saw BB's hit people, or people outright just not call their hits, etc.. Personally, as I said, I didn't see any of that.
Now on to my points:
(1) I think the idea of layered objectives that allow a force to decide what objective they will attempt to take and hold is an excellent idea. For me, this was absolutely the highlight feature of this event. As a grunt I wasn't aware what those objectives were beyond what we were currently tasked to do. I think thats realistic.
(2) I thought the idea of controlling certain objectives that would benefit your team, and put another team at a disadvantage was another excellent idea. The inbounds hospital, and the radio transmitter were brilliant, which leads me to:
(3) Radio Jamming is an excellent idea, but I personally think it created too large an issue with the SOCOM command. I heard from many, many people that they had no idea were the HQ element was, what the current objective was, and as things began to move into more and more confusion, the problem became more severe. Radio Jamming can be an excellent tool, if the command and squads all have contingency plans for commo in place. Yesterday, there were no plans beyond a "emergency backup command net frequency" that nobody seemed to be using.
(4) Inbound Hospital, for an event with respawns, was an excellent idea, I think it was located in the perfect spot as well. To be honest, I'm not a fan of any respawn beyond what a Medic can provide. I may be spoiled, or just play the game differently than most people, but the idea of a respawn area is something that I'm never going to agree with. To put that into better perspective, I'll say that when I know that I could be done for the mission if I'm shot, I play much better. I am far more concerned about being shot, because I might be sitting down for the next hour or so till the next mission starts. If, on the other hand I know that if I get shot, the worst I have to look forward to is a walk to the respawn area, and then just wait __ minutes, or for __ people to arrive there, then I will play much looser, because afterall, I'll be back in the game in no time.
There is an argument that paying players want trigger time. I would in return offer that paying players that are paying for a milsim event, should not be surprised by milsim rules.
(5) The field boundries as they were laid out yesterday were a bit of a problem. The "out of play" concrete pile was not clearly taped off, and so players from BOTH teams were in an out of play area several times yesterday, in my opinion, it should have been fully ringed with the same tape that was used to mark the other boundries. The field was basically cut off from the mid-way point up to the SOCOM HQ, which created a difficult position to defend, if the woods to the west had been opened, it would have been easier for the DPLA to attack the HQ, and easier for the SOCOM guys to defend the area. I heard it was a neighbor issue, so there's little that can be done, however this was another area where some players found themselves "out of bounds".
(6) Again, from the "realism" perspective, i would humbly suggest that general mission objectives are not a thing of mystery up until the minutes before a game. This is not realistic at all. I first saw this with OP Blind Fury, but I will say we had the night before to make our mission plans. At OP Urgent Cause, this wasn't the case. I say this speaking to the "realism" perspective. In modern times, military units are not blindly dropped into the middle of a foreign land, and then given a briefing. John Lu does it the best that I have seen in this regard, Simply giving basic mission info, that everyone can read is a great help, ie: Mission 1: You will have to locate the POW camp, and liberate all prisoners, after which, they must be escorted to a secure LZ.
That gives general info, that doesnt give starting positions, or LZ positions, etc.. it gives basic info, and teams, and commanders can begin generic planning for them.
Okay, I guess that wraps it up. But at the sake of repeating myself, I had a really good time out there, it was very cool to see so many of you again (as always!) and actually get to play with so many more people (excellent educational experience).
NextMayor, Mite, and DH!, my hat is off to you, I think you guys put alot of thought and effort into this event, Limey, and CAR15A2, welcome to the burden of command, I feel your pain brothers..
To the rest of TAC, fun times guys, Hooyah!!
Sgt. Horvath
08-16-2004, 02:06 PM
This was my first OP, and the most fun Ive had in a while. Thanks TAC for having us out there, thanks to the sponsors for some cool raffle prizes, and thanks to all the players. It was really fun.
Grease Man
08-16-2004, 02:13 PM
What a great day. Thanks go out to Nextmayor and team TAC for putting on an amazing game. This was the first time I have been to the TAC field, and it is probably the most amazing and challenging field I have ever seen, I can't wait to play their again. Thanks go out to Team Black Eagle, DPLA HQ squad, and DPLA Alpha squad. We all put up a hell of a fight!
A6 -
Thanks for the constructive criticism! :)
This was the first event I have been involved in running and I gotta say I learned A LOT (I am sure that Blade can sympathize, I know he learned a lot from OP:First Strike this year).
I agree with many of your points and I look forward to doing better on the next OP.
Some thoughts:
1) Since we made it known what the positives and negatives were for the flagged objectives on the field, my hope had been that if a team's TAC net got jammed that forces would push hard to regain control of the relay. The 15 minute hold times should have given each team sufficient time with their tac nets operating to make plans on how to push in and recapture the relay. In the absence of a command net I thought the squad level commanders would direct their forces to counter attack the relay independent of commands from HQ (since they weren't going to get any commands from HQ with the TAC net jammed). It didn't quite seem to work out the way I planned. I definitely blame myself for not being more verbose in the forums before the OP.
2) Overall I should have provided MUCH more information to SOCOM. In thinking about this in retrospect, the DPLA is defending the island, SOCOM would have a detailed plan in their attempt to eliminate resistance on the island. DPLA should be somewhat reactionary while SOCOM is aggressive.
3) The next event I help organize will have much tougher penalties for dying. I felt like the medic system was under utilized (could be a false perception). For continuous events, some sort of respawn is required, I am still trying to think about how to implement it so that it functions in a way that really stresses the fact that you want to keep your medic alive/safe and you want your wounded to get to the medic. Perhaps releasing everyone in the hostpital every hour on the hour? Maybe that is too harsh, every hour and half past the hour? This could simulate reserve type forces since they will re-enter the game "in mass"
4) I agree that we needed tape boundaries around the off limits rock pile. Should be easy enough to fix next time. The woods boundary existed due to issues with the private residences that are close to the field. I don't think we could make that boundary any clearer. It was a continuous run of yellow tape that clearly demarked the field limit.
5) Thanks for the tips on how John Lu does it. Certainly he has done a lot more events then I have. I'll take a hint from his experience for my next effort.
6) Overall, I was disappointed that there wasn't a more continuous struggle for the two flag control points. I am still trying to figure out how to have this work "better" next time. My intention was to fragment each sides forces to have them spread out over 2 to 3 objectives. This isn't the way it worked out and I must assume it is a fault in my design and communication.
We are appreciative of your accolades and I hope you and everyone else had a heap of FUN!
Thanks for coming out and I hope to see all of you at other OPs either on TAC's field or elsewhere.
Mite
nextmayor
08-16-2004, 02:30 PM
Originally posted by AlphaSix
(3) Radio Jamming is an excellent idea, but I personally think it created too large an issue with the SOCOM command. I heard from many, many people that they had no idea were the HQ element was, what the current objective was, and as things began to move into more and more confusion, the problem became more severe. Radio Jamming can be an excellent tool, if the command and squads all have contingency plans for commo in place. Yesterday, there were no plans beyond a "emergency backup command net frequency" that nobody seemed to be using.
All I can say on this issue is that both forces were given about 7 FRS freqs to work. It was posted on the forums but nothing was planned out too well from the forces regarding their radio usage.
Originally posted on the URGENT CAUSE SOCOM Forums
SOCOM will be permitted to use FRS channels 1-7 for this event. Channel 1 will be reserved for the command net. Only the CO, RTO's, and event organizers will be permitted access to the command net.
This is one of the issues that bothered me to, because I couldn't reach the CO's at different times durring the game for updates or new objectives. Next op I play, I will assign radio freqs and make sure people fully understand the issues involved with game elements like jamming.
However, the reason I originally wanted to be able to jam enemy radio frequencies was to hamper one force. Having a back up command net was not the intention and would not have been allowed (again should have been communicated). All I can say is that radio jamming really did hamper one force, but it was too much. Maybe next time jamming will be limited to keep the game moving.
Originally posted by AlphaSix
(4) Inbound Hospital, for an event with respawns, was an excellent idea, I think it was located in the perfect spot as well. To be honest, I'm not a fan of any respawn beyond what a Medic can provide. I may be spoiled, or just play the game differently than most people, but the idea of a respawn area is something that I'm never going to agree with. To put that into better perspective, I'll say that when I know that I could be done for the mission if I'm shot, I play much better. I am far more concerned about being shot, because I might be sitting down for the next hour or so till the next mission starts. If, on the other hand I know that if I get shot, the worst I have to look forward to is a walk to the respawn area, and then just wait __ minutes, or for __ people to arrive there, then I will play much looser, because afterall, I'll be back in the game in no time.
There is an argument that paying players want trigger time. I would in return offer that paying players that are paying for a milsim event, should not be surprised by milsim rules.
This is an example of difference of opinions. I do agree with you that people play differently when there is no respawn, but I personally feel that if players are committing time (thinking of drive time here) and money (registration fee), that they deserve to play as much as possible. On a side note, for the next game I play there will be a more substantial time penalty for going to respawn.
Originally posted by AlphaSix
(5) The field boundries as they were laid out yesterday were a bit of a problem. The "out of play" concrete pile was not clearly taped off, and so players from BOTH teams were in an out of play area several times yesterday, in my opinion, it should have been fully ringed with the same tape that was used to mark the other boundries. The field was basically cut off from the mid-way point up to the SOCOM HQ, which created a difficult position to defend, if the woods to the west had been opened, it would have been easier for the DPLA to attack the HQ, and easier for the SOCOM guys to defend the area. I heard it was a neighbor issue, so there's little that can be done, however this was another area where some players found themselves "out of bounds".
As for the concrete pile, I take full responsibility for that one. I've never seen that pile of concrete used as much as it was on Sunday. For the first half of the day, I spent a lot of time clearing both SOCOM and DPLA off that pile. In the future, I now know to make sure any off limits areas are clearly marked.
As for the woods, not much I can do about that one. There is a concerned neighbor. The TAC team captain set the boundries of the field so we don't jeopordize our access to that field.
As for players being out of bound over there, I only got 1 report of it. I was in the area when it happened and I didn't see anyone out of bounds. When the tape ended, the woods opened up. Would it have been cool to use all the woods, absolutely!
Originally posted by AlphaSix
(6) Again, from the "realism" perspective, i would humbly suggest that general mission objectives are not a thing of mystery up until the minutes before a game. This is not realistic at all. I first saw this with OP Blind Fury, but I will say we had the night before to make our mission plans. At OP Urgent Cause, this wasn't the case. I say this speaking to the "realism" perspective. In modern times, military units are not blindly dropped into the middle of a foreign land, and then given a briefing. John Lu does it the best that I have seen in this regard, Simply giving basic mission info, that everyone can read is a great help, ie: Mission 1: You will have to locate the POW camp, and liberate all prisoners, after which, they must be escorted to a secure LZ.
That gives general info, that doesnt give starting positions, or LZ positions, etc.. it gives basic info, and teams, and commanders can begin generic planning for them.
I agreee with posting general mission details. It was a choice of the organizing team to only post really generic mission info. I thought we had done that, but there was a lot of confusion, so next time, things will need to change a little bit.
Here's what was posted:
Originally posted on the URGENT CAUSE SOCOM Forums
Throughout the OP there are two vital control points that can change hands.
1) POINT1: Field medical hospital at the beachhead at RED1
2) POINT2: Radio relay station at H2
There are benefits to holding each of these points:
1) POINT1: Holding the field hospital at RED 1 allows for an additional respawn location for your forces.
2) POINT2: Holding relay station allows monitoring or jamming of the enemy command net
The side that controls the point will be denoted by a flag that is raised near the control point. At the beginning of the OP neither of these control points will be in either side’s control.
POINT1 will not become active until the first time that the SOCOM forces seize control of it. If SOCOM never takes control of this point it will never become a field hospital.
POINT2 will become active when a neutral flag is raised. Once the neutral flag is raised this control point will be up for grabs.
Steps to seize control of a point:
1) Lower current flag (if any), as soon as the current flag is lowered and removed the point is no longer in anyone’s control. It will cease to provide any function (ie, no one can respawn at POINT1 if no flag is flying, no radio monitoring or jamming can occur if no flag is flying at POINT2).
2) Raise your side’s flag, as soon as your flag is raised a timer will begin
3) Maintain control of the point with your flag raised for 15 minutes.
4) At the conclusion of the holding period the control point will commence functioning for your side
Each control point will be monitored all day by the event organizers. We will ensure that the rules stated above are followed. Additionally, we reserve the right to modify the period of time required to control the point.
Concurrent with the control point objectives will be several missions:
1) US supply helicopter crashes – recover pilot and keep cargo out of DPLA hands
2) Rescue US hostages seized by DPLA forces
3) Locate and seize documents that will incriminate Migel
4) Prevent DPLA forces from assassinating US commander
5) Capture and extract Migel from the island
The field commanders from each side will prioritize the missions and delegate forces to carry them out.
Communications of objectives to all the players MAY not have been adequate and I think the break down of the command radio nets may have aggrevated this issue too.
For my next game, I am would be interested in sending out warning orders with a little more back story and a little more detail on objectives.
However, all mission elements were posted on in the DLPA and SOCOM Forums.
Blitz[ip]
08-16-2004, 02:36 PM
My Applause to TAC,
This was the most fun I've had at an airsoft event in awhile. The Objectives were perfect and I thought the idea of kind of playing "king of the hill" with the control points was fun. Great job fellow DPLA players, as well as to the SOCOM team, you presented a great challenge. Thanks so much TAC, I look forward to playing at your amazing field again.
-Blitz
Munin
08-16-2004, 04:54 PM
I'll preface all statements with the following: I had a blast. I would definitely attend TAC-hosted events in the future. The field was brutally challenging.
1) Like AlphaSix, I love layered objectives. I thought that the radio tower, aid-station, and "downed helo" in the middle of the field were great.
2) I can't speak for the SOCOM forces, but there was very little confusion on the DPLA end. We knew in general what we needed to do, and largely did it. What we did lack was pre-mission planning. There were no objectives or tasks assigned to specific squads before the game. Our "command staff" briefing was pretty much held during the last three minutes before the game started (and the first few minutes of the game itself). I would not think to blame our glorious Generalissimo for this (largely because he'd have me jailed and shot), because I got the impression that he was getting information at the last minute just like we were. Actually, given how rushed the briefing was, I think he handled it admirably and organized us into a useful set of teams with realistic goals pretty well.
3) the nature of the field (wide at the south, narrowing at the north end) and the position of the SOCOM HQ made it very difficult for them to make a concerted push out once they lost the aid-station. Even so, they managed to raid our HQ and even make a push on our respawn area. Bravo, guys. Which brings me to:
4) Respawn. I'm torn. Nobody likes to pay money to sit out. Most people agree that continuous-play missions are more entertaining. As such, some sort of method needs to be in place to get players back into the field (medics are not enough because they a) run out of supplies and b) occasionally get killed). The problem is that as soon as the other team nears the enemy respawn area, it's like kicking a hornet's nest. You eliminate a few players, they turn around, walk twenty yards, and are (more or less) instantly back in play. Some other method needs to be found to deal with this problem in a way that's fair, fun, and useful. I'm not sure what that method is, but I think that it should involve elements of time, number of personnel, and enemy proximity. It may require there to be an organizer in the respawn area at all times, which makes things a little harder to do.
and finally...
5) Never spring an ambush with an empty mag in a gun that's having feed problems anyway. You'll jiggle the mag around trying to get it to load right, only to discover (after your ignominious death) that there were no bb's in it to start with. You'll curse and wail and lament your fate, as your would-be quarry come to their senses, recover their resolve, and shoot you down like the dog you are. You stand forewarned.
Prose
08-16-2004, 07:40 PM
Oh what a beautiful thing the “HIGH GROUND” is! Not sure how it came about, but iP started calling the highest point on the field “bald mountain” by about 1 PM yesterday. That and the captured inbound hospital greatly supported the DPLA troops and presented a formidable obstacle for SOCOM. My complements to the event organizers and team commanders, NextMayor, Mite, DH, Limey and CAR15A2, it was a very successful day of Airsoft, thank you! I had a great time and the field is unforgiving!
GOOD IDEA - Having the “judges” on the field and engaged in the event had a very positive impact on the success of the day. We had a couple of issues they straightened out right away. And if you were fuzzy on a rule or had a thought, they were there to give you the answer.
MILSIM - Although we had minimal detail of the objectives prior to the start, we had assignments by squad and we followed that most of the day. Squads sent to support the HQ and find the pilot rarely saw those sent to secure the radio station and prevent the building of the inbound hospital. As the day proceeded DPLA changed assignments to capture the hospital and then hold on to what we had gained. Wave after wave of SOCOM forces had us rationing ammo and sending men out of the inbound hospital to support various defensive positions with half empty mags, heck our crewman ran out of ammo. We were even running out of water. It was getting desperate and that is when the order to kill Limey was given to halt the invasion. My compliments to static and silky for killing the bastard! LOL.
Opportunity For Improvement – Medic rules, respawns, inbound hospital, and all the previous comments are certainly topics for study and debate. When the hospital or respawn is near an objective the home team has a huge advantage. I have been on both sides of this one this season. As a Tropico at Blind Fury, there was no way we could kill the Kreigers fast enough to get the bomb in the HQ, their hospital was right there. And yesterday DPLA had two very convenient “life replenishment stations” to support both sides of the field. (New at Urgent Cause was the fact that both teams had the ability to seize the inbound hospital, I liked that.) I think red death rags and raising your arms as the universal signal that you are hit need to be enforced. Why would you not want to make that clear to the guy that just shot you? So many times yesterday I saw players just stop, walk away, or duck into a covered area and you had no idea if they were hit, not hit, or headed back to the respawn. We are all guilty at times of this mistake. Once I spent 10 minutes flanking a dirt mound that had a guy behind it that I thought I had hit. As I whorled around the other side and saw his back and his gun in position to defend himself and no red rag, I shot him. Well he said “why in the **** did you shoot me again?” “I am already hit.” Enforcing universal HIT disclosure would go a long way to improving this sport. Adding a 5 or 10 minute wait rule before you can get up and walk or run back to a respawn or hospital, with your red rag on your head, could help remedy the aforementioned scenarios.
My apologies to CAR15A2, I called him CAR 51 all day. (That was a TV show.) Again my apologies to Team Black Eagle for calling you guys Black Hawk half of the time. To my fellow teammates on iP N.O.T.B.A.D. Thanks to everyone that came out!
Oscar
08-16-2004, 09:22 PM
BlackEagle, BlackHawk... it's easy to get confused. hehehe We didn't mind.
I am going to stress to our team that we should get some red handkerchiefs or some other red garment to use for when we call out. I agree, there were a lot of times I saw people that I didn't know were out. A red scarf or cloth on the head when you're dead would go a long way, especially when all you can see is their head over the top of a hill. Holding your hands up isn't enough in my opinion, but it suffices. Maybe adding a little extra expense onto the admission fee and getting red handkerchiefs or even rags would be a good thing. Hand them out, that way there is no reason not to have one on your head when you're dead. Red automotive rags are inexpensive.
I did notice some confusion on my part, mostly due to my not having a radio on hand to communicate with my team (I was the only one. lol). As it turns out my radio was in a pocket in my tactical vest the whole time and I never knew it. Go figure! I think FMRS radios are a must for big airsoft games like this, especially with respawns and multiple squads doing different things. I thought the whole radio concept worked great and let us keep in touch with each other as well as command. Our team had one man that was monitoring the command channel and would switch to our channel when he needed to communicate. I was left out of this because of not having a radio on-hand, so I was left having to find my squad on the field when separated. For no more than what the investment is, I think it should be a mandatory item that teams should require of their members. Radios are invaluable. We even used our radios to communicate between vehicles on the long trip up to Cleveland. :)
I can't think of anything else at the moment that needed attention. Everything was what we expected... except for there being no beach or island. The terrain was very unforgiving and harsh, which is what made it even better and challeneged us to overcome not only SOCOM but our own limitations. The fact that we could take a break from the SOCOM onslaught on the left flank for over half an hour (to eat) and still not have the enemy reach our headquarters or respawn point speaks highly of DPLA's resolve. In the end a small force did get to our respawn point, but we were able to eliminate them and focus our attention back on headquarters and beyond. I was very impressed with how DPLA held together and the squads did their part. Our commander should be commended for bringing it all together and kicking some major arse on his own. I'd serve under him in any scenario.
Tempers did flare (even my own, of which I do apologize if I offended anyone), but that's to be expected in any game. At the end of the day we were all able to come together and enjoy the raffle. Thanks to TAC for acknowledging my raffle ticket even though I had lost it... and thanks for the support from the crowd. :)
(edit)
Oh, one more thing... Any members of TAC that can authorize me on their site (under "Oscar"), please push me through. I'd love to get on your forum and browse the pic galleries. I'm looking forward to being an active member. Thanks.
nextmayor
08-16-2004, 09:31 PM
Munin, Prose, & A6:
I'd love to talk to you guys about respawn / medic rules some more. Any interest in a new thread?
Definitely start a new thread NextMayor. I'd like to talk about those topics a bit too. Hopefully Blade will jump in and we can have a nice discussion that may have a big impact on future airsoft OPs in Ohio.
On a side note, any comments from the Combat Medics about the medic rules?
Mite
strikers_blade
08-16-2004, 09:58 PM
Mite, I usually don't get involved into other people event, I'm kinda biased, if you know what I mean ;)
Although, it would be nice to hear some folks from SOCOM. I heard quite a different story than everybody else are saying :D
I want to talk about respawn and medic rules in general on a separate thread Blade. Surely you would be willing to discuss that with us won't you?
Mite
<edit> By the way, if anyone has negative/constructive criticism, please post it. The only way OPs improve is if everyone shares his/her experiences and thoughts. I really did appreciate A6's comments. So if there are any more, let them fly, I am an adult, honestly, my ego can take it. Above everything I just want to make sure participants had FUN</edit>
Oscar
08-17-2004, 07:20 AM
(moved to Milsim)
Oscar
08-17-2004, 07:37 AM
(moved to Milsim)
nextmayor
08-17-2004, 07:43 AM
Let's move the medic discussion to the MilSim Forum. Let's try to keep this thread on the topic of the URGENT CAUSE AAR.
http://www.airsoftohio.com/showthread.php?s=&threadid=5566
Thanks!
Nosebuckle
08-17-2004, 01:41 PM
Thanks go out to TAC and anyone else who helped set up this event. I had a great time as did the rest of iP. I would also like to thank the opposition for putting up great resistance throughout the whole day.
The field was no doubt trecherous; I don't think i've ever seen so many people with various injuries and such. I thought the field was a bit advantageous to DPLA forces as we had a bit more room to work with. But it was small enough to keep the action fast and non-stop. This part I thought was great. Definatly we would pay another visit to this field.
Only complaints about the game itself are few. I did not witness much of any cheating on either side. I saw more coordinated attacks and combat skills than complaints. The multiple objectives made this very interesting and openended, which kept everyone on the move. never have I been so sore/tired during and after an event.
TVCasualty
08-17-2004, 04:39 PM
First off I’d like to thank Team TAC for yet another great airsoft event.
All of us on BSTAB had a superior time, we want to thank the organizers as well as the enemy force. You guys put up one hell of a fight, hats off to you. Congrats to the two guys from iP who ventured their way so deep into enemy controlled territory, we didn’t even want to fight there! Our domesticated attitude was a tribute to just how hard the field, sun, and you guys had kicked our butts. (I know some of us wouldn’t have even been on the field, if we could have made it back to the safe zone.)
Secondly, a report on Jfro’s condition.
For all those who didn’t hear the screams, our boy Jfro decided to take a flying crash towards the ground as he was crossing a road about mid way through the very last game. Apparently his foot slipped into a tractor tire track and he stumbled around a bit before he landed square on the back his right shoulder! You should have seen the dark mud print… Well, by the sound of the crack, and shrill screams coming from the E-room, both he and the receptionist *finally* believed that it was in fact fractured. As she bumped him to the top of the list, shock and heavy pain killer began calming him down. About two hours later, he emerged from the hospital as good as new –hardly. They fixed him up with more stiff pain reliever and some kind of strange shoulder brace that isolated his movement. Still in pain, but yet noticeably more comfortable, we managed to get him back into the car and home safely where his parents began laughing as his poor luck. Don’t worry though, he’s a tough guy and is used to hurting himself in strange manners. The head nurse at the e-room told him he will need to take it easy for at least 4-6 weeks. I talked to him yesterday and he is feeling much better, and seems to be drugged up pretty good as well. He did not forget to let me know to make sure to let everyone know how grateful he was for all the help in getting his gear together and him to the hospital. So from the guys who helped peeled him off the ground, filled him full of drugs, stabbed him with the safety pin, slung him up, walked him to the car, called his parents, and waited around until he was able to exit Urgent CARE, a tremendous thanks goes out to you not only from the Fro himself, but from BSTAB as well.
This event could not have been a better success in that regard alone.
Munin
08-17-2004, 06:00 PM
Speaking as someone who's busted a collarbone before, tell him that he has my sympathies. It's a whole lot of "No Fun."
Oscar
08-18-2004, 02:31 PM
Would someone please point me to a place to acquire more of the OP Urgent Cause pics that were taken? I've seen the ones posted here on AirsoftOhio. I've registered with HardcoreAirsoft (under Oscar), but it's been 3 days and no reply one way or another on the registration. I'd assume TAC posted their pics there.
Anyone that can help, it would be appreciated.
Thanks.
nextmayor
08-18-2004, 02:35 PM
I'm working on getting them up. They will be posted in a thread at www.airsoftcleveland.com. FYI, HALO is just about dead. It'll be undergoing some major changes in the very near future. I'm working on getting the pics up, I promise.
Oscar
08-18-2004, 02:37 PM
Sounds great NextMayor. Thanks man. :D
salopeker
08-18-2004, 06:12 PM
I can honestly say that Operation Urgent Cause is one of the best airsoft events I've been to. I can speak for my team the All Americans in saying we all had a great time and really enjoyed the challenges of the field and scenarios that were set up. Thank you Team TAC for putting on this event and thank you to the sponsors for donating the awesome prizes.
AlphaSix
08-18-2004, 07:29 PM
Originally posted by Freth
Would someone please point me to a place to acquire more of the OP Urgent Cause pics that were taken? I've seen the ones posted here on AirsoftOhio. I've registered with HardcoreAirsoft (under Oscar), but it's been 3 days and no reply one way or another on the registration. I'd assume TAC posted their pics there.
Anyone that can help, it would be appreciated.
Thanks.
New members on the HALO site are temporarily suspended until the renovation is complete next month sometime.
It's important to note that TAC is not HALO, and HALO is not TAC. TAC will probably post their event pics on their own website.
Not one complaint. I arrived late and totally missed the mission briefing. You guys made everything clear and it was nice to finally use my knowledge of your field.
Not one complaint from me boys.
Peachpit had alot of fun too. But as a girl i think she would say ... Where do I uh .. .. You know..#1
HNIC
Have another one next month okay?
Steamer
08-18-2004, 09:19 PM
Originally posted by Freth
Would someone please point me to a place to acquire more of the OP Urgent Cause pics that were taken? I've seen the ones posted here on AirsoftOhio. I've registered with HardcoreAirsoft (under Oscar), but it's been 3 days and no reply one way or another on the registration. I'd assume TAC posted their pics there.
Anyone that can help, it would be appreciated.
Thanks.
Just posted some here at AO.
Thanks all for coming out to the field!
nextmayor
08-19-2004, 07:28 AM
I wanted to clear up what I said above about HALO. It is nearly dead in its current form and function. It will be reborn in the near future with a new emphasis. Sorry for the confusion.
Prose
08-19-2004, 07:52 AM
Yea, my account on Halo was "disarmed" about 3 days before Urgent Cause. I have not been able to get on since then. Let us know when you get it fixed.
Thanks
nextmayor
08-19-2004, 11:54 AM
Here is some more info and pic from URGENT CAUSE. See you guys next time.
http://www.chatarea.com/airsoftcleveland.m2491242
Aegis
08-19-2004, 07:52 PM
I had a good time, it was nice to see everyone again, and I made it out of an airsoft event uninjured for once! Amazing! MVP Cripples for life baby!
I always like playing medic rules, feels like home. I wish we could have gotten the other set to you earlier Mite, I'm sorry about that, READ: MY FAULT, but I think everything worked well anyway. :) Looking forward to seeing you again and talking things over. :)
I was mostly concerned on the Fros status, but I read that he's doing okay all things considered. Thats good to hear. I send all my best to him. And for the record, it wasn't a safety pin, smart arse. ;) It was an ace bandage clip, you know, those little 1mm catch spikes on the metal clips? Somehow it managed to work its way through two layers of ace wrap, the sling and his BDU shirt to poke him. Blew me away, I never would have expected that little thing to get him through all those layers! I'm a bad medic!! LOL. Glad to hear all is okay though.
Stay Safe!
Boomstick68
08-20-2004, 08:37 AM
Thanks for inviting us. I had a good time as well. You guys worked hard to put on a good event and your efforts paid off. The medic rules worked great IMO. The field was very challenging and everyone played honorably ( mostly):D
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