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View Full Version : Helicopter n rpg roles Field des Liberty


john
06-28-2004, 08:44 AM
Officially we will be using a ticket system so when hit the medic will heal you and report a ticket loss. This helps while trying to acurately recreate battles.

I will also incorporate the idea of colored tracer rounds so that enemy teams may identify eachother. After shooting and hearing hit from an enemy a soldier should identify himself as team black blue green yellow whichever the case may be. A soldier will wear a bandana either tucked into his pocket or otherwise displayed on their uniform. Soldiers whom are hit after calling hit should listen for a corresponding team blue black whichever if there is no call then the point does not count get healed and back in. The medic is responsible for radioing command and letting them know "Man hit blue" letting them know which oposite team to award a point.

We will allow people to be hit 4 times before having to return to the hospital 1st hit bandage arm 2nd other arm 3rd tie an arm up 4th you will proceed to landing zone or hospital.


The US soldiers fighting at lzxray were medivaced by way of chopper. For this event i feel it is neccesary to recreate the use of this machinery.

LZ a roped off area with laminated sighns reading lz. Rules of the lz are that anyone in the lz may be shot by small arms enemy fire as long as they are not displaying a red rag (this means the pilot as well). A certain percentage of players is needed to justify a helicopter run. The pilot will wait near the hospital until called. He will then proceed on foot folowing the orange spray on the ground to the lz.

Pilot rules: The pilot is not allowed to leave the trail unless a new lz is cut(there is additional rope hidden to make your own). Pilot will be given a radio in a backpack while in route he must turn the radio on which will play a helicopter track loudly! The pilot may use a pistol to shoot and kill enemy targtets(this is to simulate m60 fire at 1500 ft. it may be an aeg as long as it is semi auto.) enemy soldiers may not fire small arms at the pilot and kill him.

Rpg role: The rpg will be acompanied by a fellow soldier for loading and cover fire. The rpg man will carry an aeg with an empty clip. When he spots the pilot he will pull his mag hand it to his loader to place a single paint round in magazine or sniper rifle. (This is the only way the pilot may be killed outside of an lz). For killing infantry the rpg role may fire on soldiers if said soldiers are hit they will call hit and tap the man to the right of them hit as well. It will help if the rpg gunner yells rpg after striking an enemy otherwise his buddy on the right may waste you not knowing he was just rpged (this option is only for realism)


LZ continue: If the pilot makes it to LZxray he is to rally the wounded and whomever will acommpany him on his journey. (IF THE PILOT IS RPGED THEN ALL WILL RETURN TO THE HOSPITAL REDFLAGED FOR 20 MINUTES)If a live soldier goes with the pilot he must use his single shot option. Dead and alive soldiers must be behind the pilot at all times; live soldiers may be parallel. With his radio playing the pilot will avoid enemy rpgs and take out ground troops until arriving aT the hospital. Wounded will be healed 30 seconds(The pilot may be killed by ground troops as soon as he steps off of the orange trail). The pilot must then escort the live soldiers back to the lz (use your weapons single shot). Upon entering he lz guns may go full auto and the pilot may be shot by reg nva soldiers.

Nva will use the usual hit and hospital system.


This is my plan worked hard to fill holes. So any critique is welcome.


HNIC

BaDunkaDunk
07-18-2004, 02:45 AM
sounds good