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View Full Version : Garrison Duty - Defend 2 Points


Covington
04-26-2004, 08:54 AM
Scenario
Garrison Duty
Length
60 minutes
Army Size %
BluFor: 50%
OpFor: 50%
Background
A nuclear energy station that provides power to a major metropolis is the target of several terrorist cells. Terrorists have knocked out communications in the area in advance of their attack. The head of security, fearful of this attack, has rallied his garrison. The garrison must hold off the terrorists until National Guard Units can be hailed to reinforce. They must stop the terrorists from occupying the nuclear plant or the power station that regulates its function.
BluFor Mission
Mission Objectives:
Prevent terrorists from taking either facility
Survive until reinforced
Victory Criteria:
Hold both stations until game’s end
OpFor Mission
Mission Objectives:
Destroy enemy organic assets
Capture either facility
Victory Criteria:
Topple flag at nuclear plant OR power station
Gameplay Rules
Game Rules:
OpFor may attack either objective
Only OpFor Techs can topple flags
OpFor techs designated by visual cue
Medic Rules:
BluFor: 3 Lives, Must wait for Medic tag.
OpFor: 3 Lives, Must walk to Regen Point
Mission Parameters
Start Points:
BluFor: Between 2 stations
Opfor: Any point out of sight lines
Regen Points:
BluFor: None
OpFor: Start point
Stations:
Apart in distance as not to be easily defended at once
Field Size: ??

** I have found that the Defend 2 Points scenario is simple to set up, gives both sides many options concerning gameplay, can be played on most any field or terrain, and can take most any kind of MEDIC rules.

AllenTC2
04-26-2004, 02:15 PM
Sounds neat, but a few thoughts..

Why the 50/50 force split? Generally speaking, you need 3-to-1 odds when attacking a deliberately defended position. As the reactor security crew hs that advantage, the OPFOR should have the advantage of numbers. Of course, you could offset the "positional" advantage by having numerous ways to the two points. that'd force the Bluefor to spread themselves out.

Why does Bluefor have resurrections? If they die, who is gonna be able to break through the "siege" to reinforce them? Unless you have 6 giys simulating a security force of 12, why bother?

This scenario begs for an old, deserted industrial site to play it!! LOL

Covington
04-26-2004, 02:26 PM
Why the 50/50 force split? Generally speaking, you need 3-to-1 odds when attacking a deliberately defended position. As the reactor security crew hs that advantage, the OPFOR should have the advantage of numbers. Of course, you could offset the "positional" advantage by having numerous ways to the two points. that'd force the Bluefor to spread themselves out.

You answered your own question, and I explicitly wrote it in the scenario itself: You spread the 2 points out so that they are not easily defended at once. On the other hand, if you want to change the %s, then do so. It's that easy.

Why does Bluefor have resurrections? If they die, who is gonna be able to break through the "siege" to reinforce them? Unless you have 6 giys simulating a security force of 12, why bother?

It is more fun to play than to sit out for almost 60 minutes. This is the reason for the respawns. Further, having respawns is just a simulation of there being reserves or more guys.

Spook
04-26-2004, 06:05 PM
Given the state of things today, this theme is excellent.

Obviously, the security force at this facility is small, or the terrorists would not have chosen to attack it. I would therefore set the security force slightly smaller. Navy blue or black tac, M-16's, M-733's or M-4's.

Terrorists in civilian, non military garb; any weapon available

Now...Each time a security force member dies, he has to go to some other point, pull off his black tac jacket and replace it with a BDU jacket thus becoming the military coming to reinforce. This will take a few. the jacket switch can't take place until the dead SECFOR player reaches the reinforcement point. He has to shed his gear, switch jackets, put his gear back on and...wait for at least 5 military before going to the rescue.

Great job Jay.

Covington
04-26-2004, 06:11 PM
Why does Bluefor have resurrections? If they die, who is gonna be able to break through the "siege" to reinforce them? Noone. BluFor waits to be medic'd by the designated medic. So, maybe their HITS are not lethal. The background is secondary; the medic and gameplay rules are there to promote a competitive game that is fun for everyone. The simulation and background are an afterthought.