View Full Version : Cooperative campaign game
Spook
04-16-2004, 11:14 AM
I have been mulling this over in my tiny little mind and after I've shaken the pea a little, I have an idea. What if all of the Airsoft organizations in the area AS KY, WV Airsoft, TRAP, AO and HALO all co-operated on a large scale campaign game?
Before you ask the inevitable: Where would be play and how many people can fit on field X at a time and what rules would we use? I will tell you...
1. Not field...FIELDS. You would play against the group closest to where you live that is in the OPPOSITION. (see WHO PLAYS WHO)
2. With multiple fields available, the numbers are not that big a problem
3. Not every team in each alliance has to show at any given time
4. Weather will bog down a front, if it rains, move the game to the next available date.
5. B-STAB MILSIM rules (with a 3 hit per man max). They are available and most realistic without beng too complicated. The dead return in new 'reinforcement' units after 15 minutes time.
WHO PLAYS WHO?
Basicly the front lies along the Ohio border. Since OH has the MOST teams and KY, WV, PA all have only a few, that is the most logical way to do it. The questions would be (in my mind)
1. Which way will HALO fall? Since HALO is not a state/region based organization like AO, but a style based group (MILSIM) they have the choice to ally with either side.
2. IN, IL and MI...they can get in on the action too if they can easily get to OH and OH teams can get to THEM. Which way will those border states fall?
The sides
The Buckeye Aliiance: All AO teams and any border state from (2) who chooses to ally with them, and HALO if they choose to go with AO.
The Tri-State Confederacy KY, WV, PA and HALO if they choose to ally.
The Alliance and The TSC should choose the following:
1. A field to be their 'Capital' or chief field
2. A President or other leader (King, Prince, Gran Poobah)
3. A diplomat
4. A field general
Troops are ID either by seperate uniform, or by RED or BLUE shoulder tabs on their BDU jacket made with colored tape.
Communication between 'combatant groups' as a whole would only be allowed between 'diplomats' via e-mail.
How to Win
1. First, each individual battle must have victory conditions. The team that establishes those conditions for that day's battle wins. The results of each battle are posted on the Alliance/Confederation boards. At the end of the year, the side with the most number of wins per battle is declared the winner of the 'war.'
2. Second way: Sue for peace. That is why you have diplomats. this would be very rare, but let's say the Alliance is racking up win after win after win. The President of the TSC goes to his diplomat and says send em a letter, we want to talk peace. When terms are established, the 'war' is over.
What do you think guys?
Spook
Kingmob3
04-16-2004, 01:07 PM
great idea but a logistical nightmare.we would have to get a list of fields that are willing to corprate and what not. A list of commited teams, nobody could join after the start date.And lots and lots of stuff, it does have promise kinda like the AO CM series- they worked but they were a pain to orgnise. If you really want to set this up I live in the Chicago area and would be willing to help on that end. every team dosent have to have their own field, there are not that many on the ILL side, but maby have 4-5 fields of honor and one alliance can challenge the other to meet them at a specifyed time/date . then any part of either alliance within 2-3 hours drive can go and fight for their side. that way things are kinda simple and out of state teams arnt looking for boondocks airsoft fields, we caan use established ones like franbar park and CPX in joliet. love the idea and would be willing to work on it with you spook.
Spook
04-16-2004, 01:53 PM
A team can join in any time they like. This is war. All combatants do not join a battle at the same time. It may begin as series of 'border conflicts' and 'escalate' as more teams join either Buckeye Alliance or the Tri-States Confederacy, depending on their location Not every team HAS to have a home field. That is the beauty of it. Let's say for example the closest place to some Buckeye Alliance team is a TSC field. Can they STILL play there? Of course. They would have to set a date with the team that plays at that field or be challenged.
In a multi-front campaign, not every unit is engaged at every point in time. The scheduling is up to the individual teams themselves, which teams they invite is as well. If you know you have no chance to defeat a team like the Strikers for example, don't challenge them, because if they show and kick yer butt, whatever side they play for will gain a victory and hurt your cause. Choose your battles well.
One thing I neglected to mention. It is possible to have a draw in a battle. If neither side gains the stated objective for their 'country'. it is a draw, regardless of casualty percentages. A battle is therefore, a win, loss or draw. Objectives are set at the beginning of EACH INDIVIDUAL BATTLE, by the TEAM issuing the challenge.
S
ErrantStorm
04-16-2004, 04:37 PM
I think it's a pretty badass idea.
The logistics are massive and would take dedication to organize, but hey, if you wanna be a part of something huge like that, then there ya go darnit!
I could scrape up a Highlander Company to assist OVMB.
Yes.. logistically it would be a nightmare, but one that can be handed.
My idea (I can not do it due to the fact I can't program. At all.)
Build a website, up to date, and make a list of fields Willing to host events, and when they are avalible.
Make a list of teams, and have them list dates that they are avalible to play and at which fields. (I.e some teams can't always make it to southern ohio. But at the same time, I live less then 20 minutes away from the PA boarder.)
Compile the two, and try to match teams (evenly in the number of players for each side) for set events, and when. This way you have a list of dates and times to play.
Some events might turn out to be 100+ other events might only be 20-30 people.
All in all, it would still be fun.
Cheers
Fox
Spook
04-16-2004, 05:29 PM
Guys, guys, guys...read the original post.
YOU PLAY THE TEAM(S) CLOSEST TO YOU. You should not be worried about Southern OH Foxtrot. UNRRF is a HALO team. That means depending on which way HALO leaned you would be facing an 'attack' from either TRAP forces in Western PA or or Buckeye Alliance forces closest to you. There is no need for extensive travel or logistics.
You guys are taking something simple and making it complex. Teams in Southern OH have enough worries on their hands with OVMB, AS KY and IL/IN teams. They aren't going to go to Columbus or Cleveland to 'fight'.
They are going to be busy fending off the aforementioned. And if HALO goes to the TSC...Southern OH will fall under a Striker onslaught.
Alright that helps a bit.
But what if we want to go help a s. ohio team? Just example, I don't mind traveling really.
over all its a good idea, it really needs some people to sit down and cover all the points though.
Spook
04-16-2004, 05:54 PM
There is nothing that would prevent you from travel, IF you were invited. A lot would also depend on which way HALO decided to go. The other interesting possibility is a HALO 'split' or the mock secession of some HALO teams from HALO (for game purposes).
With the idea of playing the CLOSEST teams to you, I don't see the need for UNRRF to waste gas to go outside their playing area unless they got invited. That is one reason FOR the campaign game idea. To keep the travel level to a minimum with gas prices sky high.
Spook
ErrantStorm
04-16-2004, 07:48 PM
It's kinda like a big *** RISK game.
Spook
04-16-2004, 07:59 PM
LOL...Storm, only you brother. More like an old TSR game for all you old wargamers.
Spook
ErrantStorm
04-16-2004, 09:47 PM
I dunno. I think about like RISK. I thought TSR. Then I though about all the old Conan comics I have, and the ads for Hyperborean (I think is what it was). It was a mail game. What happened was, you payed so much to play, got a map, army lists and such, then mailed in your moves. So it was this massive RPG. You attack kingdoms close to you, gathering forces and land as you go. *shrug*
But I'm old school like that.
Legend
04-18-2004, 05:09 PM
Sounds like a great idea, actually. But, you'd have to organize it right. You should get on that. But make sure we wear Home & Away uniforms, becuase that makes everything a little bit less hectic.
Spook
05-12-2004, 07:49 PM
Again, read the post Legend. The teams are determined either by uniform type OR by tape attached to the shoulder. A simple square/diamond of tape will suffice.
S
Rabbit Fire
05-23-2004, 10:48 AM
Along the lines of Foxtrot post. I think that putting up a website of all organizations and fields involved would be helpful. What i would love to see however is a constant battle map much like ww2 online for those who are familiar with it. Updating everyone to fields that are contested and controlled. Maybe even assign certain strategic objectives to certain fields and have a system of progression involved.
For instance you cant contest a field if there is another enemy field in closer proximity ahead of it. So if you wanted to attack a base in central PA but they have a base in it's path on the border, you would have to take that point first before moving on to the next field.
If say your a PA team and you wish to be the Alliance thats perfectly acceptable, your field would belong to the alliance and they could attack surrounding fields in the area. Unless you field was taken in which case the alliance can no longer field operations there until it is retaken. At that point the team can choose to submit to the Confederacy and join them or after a certain period of time revolt against their oppressors and contest their own field for the alliance again.
During this time of occupation and if they have refused to submit the team will certainly be allowed to play on their own field but with out the declaration of revolt these games are considered war games. If they revolt and no one challenges them in a certain time span than the point is automatically retaken for the alliance. If a revolt fails than the team has to submit and cannot rebel again, unless their field was conquered back into the hands of the alliance.
Its a very complex system but with an online HQ for the game and sufficient community support i think it can be done and in this system the importance of diplomacy increases and the dynamic of keeping everyone united and happy while also trying to spur revolution in your enemies is also added.
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