View Full Version : A bit new, would like some tips!
bigpepper23
03-17-2004, 07:07 PM
Hi, I'm pretty new to airsoft, and I would like some tips on how to play. I mostly play outdoors, at my brother's friend's house, Aaron. (Scorpian on the forums, and I dont know how the hell to spell your name, dude. :p )
Any tactics would be appreciated, may it be how to move, where to move, when to move, where to shoot, etc, as long as it helps!
notabob
03-17-2004, 07:23 PM
just look around the site and use the search guy at the top to find anything. this whole site is dedicated to helping people in airsoft. please either be more specific or just look around and read. there is probably a few days worth of reading on helping you with airsoft to be done on this site.
Night_Stalker
03-17-2004, 07:28 PM
www.airsoftretreat.com
www.arniesairsoft.co.uk
www.airsoftplayers.com
www.renegaderecon.com
also, use that big flashing button at the top of the page!
Scorpion
03-17-2004, 07:29 PM
hi brian and it's scorpion**, as far as tactics start reading! all i did for the first 2 years i was interested in airsoft was read. i read about guns, tactics, fighting styles, and just about everything i could on the m4. as for tactics specifically i would go talk to or try to read real military training logs/books/guides. i personally have 2 military guides; one for ambushes and another for silent movement on the battlefield. the second is geared toward scouts and forward observers. so if you need any tips just come over and you can take a look at them.
notabob
03-17-2004, 07:35 PM
same here...two years of reading...
Le_Poisson
03-17-2004, 09:00 PM
I gotta have a look at those books now man! I personally want to become a scout in airsoft, just don't have the budget for 5000 different camos and what not. So I might have to wait to get all necessary gear.
Crossfire
03-18-2004, 02:40 PM
A team would be a great place to learn tactics also. Ive learned a pretty good amount of tactics from my team. Most of them have tactical real training, so it helps the team alot. I learned about ambushes, how to patrol, slicing the pie(kinda), calling out tangos and locations, how to assault something, etc. So i guess that goes to say, pay attention to the guys that have been doing it for a while. They will know all the little tricks and tips to give you.
I also agree about the manuals, get some. They are really useful. Here is a place that sell a lot of books on tactics and weapons:
DeltaPress (http://www.deltapress.com/)
^cRYpTic^
03-18-2004, 04:52 PM
I would agree with the other people on the sight that recommended field manuals and the like, as well as playing with more experienced players. The one thing that I think is harder to pick up is CQB tactics and the like, but you said you mostly play in a field. Search around this sight ( and others ) and I think you will be overwhelmed with how much information is available! :) Good luck!
I don't get why people always say they want to play a certain position, or use certain tactics.
Mainly, tactics are useless when you get into the field. It's experience that plays there. For the most part, it will only be you, and/or your PERSONAL team, not an event team you are assigned to, that use the tactics, which could interfere the rest of the event's team's tactics.
There are some general tactics which work well, in SMALL games. I.e. 16-20 people. Like the whole swimming buddy system, where a team travels in groups of two. Or having a team forum up when an enemy is discovered, and have planned plots to go.
Truthfully, to be a 'scout' its not the camo, its not the gun, its the ability to do unique skills. I have the benefit of this by being an avid hunter. I know how to track very well, and I can track people on how the grass is bent, or how tree branchs are snapped. I can tell how long ago a person passed by foot prints in the mud, etc. This is not some thing you read, or is taught in a book. It's some thing that was taught, and still is teaching to me, from my dad, and experience hunting in different parts of the U.S (And hopefully the world one day.)
A support guy, needlessly needs some type of support weapon to carry large volumes of ammo, which is what I am with my RPK, and hardlock is with his m249, etc. This comes in when people actually learn how to use a support weapon. Its not some thing you do it get people out, you do it to cover your team while they move.
Assault guys, are the ones who need to learn how to move. In the majority of large events I've been to, this has been a major upset for me. I hate it when I'm in front of the pack, and I'm a support guy. People need to learn how to move, fast. Who cares if you get hit once in a while, its part of the game. Always being a hero isn't.
Sniper's... aren't really snipers in airsoft. They're more or less marksman. In airsoft, snipers move. It's a fact, because no one has the range to reach out 600+ yards to hit some one. Sniper rifles have more range then AEG's, and are more accurate, for the most part, which makes people marksman, not snipers. It's easy for some one to buy an upgraded APS2, or M24 and claim they are a sniper. But when they spend hours tuning their gun to perfection, like Titlist's APS2/L96, or Blades APS2, that makes the difference between your adverage 500 FPS gun, and a NICE marksman rifle.
When we actually play CQB in ohio... which is rare for the most part... people want to play the hero.. not fallow directions. Very rarely have I seen teams (With exceptions to team TAC, and strikers) actually organize enough to go with a set of team tactics. So its hard to say any thing about playing in a CQB state, when it almost never happens.
Also.. till we start getting huge fields, with lots of players... Patrols, and making a CC, and things like that are pretty much useless. Though don't get me wrong. I'd love to do that, have a command center with specific people handling different patrol teams with a central map, and an actually useful commander to make desicions on where people go and such, but... till multi-day games, and large fields, doesn't seem like it's going to happen.
Cheers
Fox
bigpepper23
03-18-2004, 06:49 PM
I agree fox. I would love to see a game of 200 or 100 people on each side, with the command posts, patrols, and large fields. The game lasts however long you want, into the night, during the day, whatever. Would be pretty good tactics wise.
notabob
03-18-2004, 07:47 PM
bigpepper, if u read foxs post correctly, you would see and understand that he said that the larger the group the LESS tactics that will be used.
"Mainly, tactics are useless when you get into the field. It's experience that plays there. For the most part, it will only be you, and/or your PERSONAL team, not an event team you are assigned to, that use the tactics, which could interfere the rest of the event's team's tactics."
so, if u want to see tactics, watch a competition like wallaces cm1, 2 and hopefully soon to be 3. those are just with an established team verses the set bad guys (the shadow squads). you would see the teams using many tactics in attempt to stay alive. the more people, the less tactics that will be used.
learn by playing, make mistakes, and alter your tactics accordingly
^cRYpTic^
03-19-2004, 06:30 PM
I have to say I am surprised at the lack of tactics that you all encounter. My team and I have spent HOURS laboring over drawings, practicing tactics, and strategizing! We have practiced clearing rooms and hallways, we have practiced sniper missions ( not very useful, but they do build teamwork skills ) and a lot of other things. it really shows out on the field, especially when up against a well-coordinated team similar to ours. In my personal experience, tactics have a profound impact on a game, and are often the deciding factor between winning or losing. I know that I can count on my teamates to hold their own, whether its covering their AOR in a cqb game, or watching my back with a sniper rifle! Tactics play a very major role in the airsoft games that I play in; and I was surprised to see how many (experienced) people dont share that with me.
Tripod
03-19-2004, 06:49 PM
Don't get shot!
Allein
03-19-2004, 07:12 PM
Unfortunately, AO events suffer from a "cascade" style effect where we end up with casual gamers on the field... Well, unfortunate for conventional team tactics , that is. But it's a good thing overall; it forces teams to practice communication skills, flexibility, and just good old fashioned improvisation :D . All battle plans work until it reaches the field.
Lack of planned tactics is not, however, a reason not to practice or plan. If anything, it takes more practice since a team would benifit greatly from having worked together and fine-tuning split-second reactions, even when it's complete improv, to compliment everyone elses reaction. In the end it's communication and trust/flexibility that wins the encounter, not "I'm supposed to be going left here" :p
As for what to pull from to get ideas, I think it's been said pretty well so far: read... a lot. I myself read army training manuals among other service manuals as well. Every little bit helps.
Happy reading:cool:
Allein
a.k.a.
John
Edit: highlighted some key phrases (if it worked, new to vb code). Never said ALL tactics don't work, just the vast majority of TEAM tactics. :)
bigpepper23
03-19-2004, 08:15 PM
Everyone says there arent that many tactics that can be employed, but I'm sure there are many. It doesnt matter how small the game is, having tactics is better than going head to head.
Another cool tactic I saw in the airsoft retreat forums was to move with the way that the wind blows when your in a wooded area. This blends your movement with your surroundings, and makes you less...obvious to an eye. Movement is easy to see, but its hard to pick out which one is you if you do it at the right time.
CoOk!3 6()|)
03-19-2004, 09:08 PM
quote:
--------------------------------------------------------------------------------
Originally posted by Texx
I think the most effective tactics you can use are the simplist:
1. When you see the enemy, shoot him.
2. Is it necessary to make any noise? Then shut the hell up!
3. If you come upon a larger group of the enemy, shoot at each of them.
4. Human sheilds may present somewhat of an ethical dilemna, but just think of them of giving their lives so that you don't have to.
5. If you can sneak up on the enemy, you can also shoot him.
6. Duct Tape and Electrical tape can help keep noisy components from giving away your position -- this includes fellow team members.
7. Friendly fire can also solve the problem of noisy components...
8. If your team mate won't shut up about the metal upgrades he's ordering, while you're trying to sneak up on the enemy, then he is your enemy.
9. If a team member asks you, after sneaking up on the enemy, if its a good idea to strafe left and right, apply duct tape to the noisy component, push him out in front of the enemy, and use him for a human shield.
10. If your team member has the uncanny ability to write lists, apply duct tape, sneak him out in front of the enemy, push him out in front, and use him for a human shield.
Tex
--------------------------------------------------------------------------------
I dredged this one up from the depths of Airsoft Ohio. Enjoy!
notabob
03-19-2004, 09:10 PM
hey, you're the one asking the question...and what we said (for the tenth time) is that the smaller the game, the more tactics that can be used. when you are doing a team verse team battle, you can use tactics. when you are at a BIG event it is HARDER to use tactics. they can still be used, but it isnt as effective because you havent had much practice or time with the people placed on your team. the best way to learn is to observe. find some teams in your area and find out when they practice or skirmish and ask if you can observe them and watch their tactics.
^cRYpTic^
03-20-2004, 08:39 AM
Even if you don't actually use the tactics that you plan and arrange, all the practice and time spent together will pay off in a general better sense of TEAMWORK, which in part will make it much easier to IMPROVISE new tactics! The more you know your teamates " style " and tactics, the more you can understand what they will do next, and you can improvise upon certain strengths and weaknesses that are unique to individual teamates. Knowing what a teamate will do next can help you decide your next move, and even if the main plan goes wrong, you will still work as a team, and therefore have a much greater chance of coming out victorious against a team that doesnt employ much 'teamwork'
Hobbles
03-20-2004, 06:32 PM
:) I spent my first four months before even getting a gun...just reading.
all the time - this was one of my primary websites - this and ascuk.net (ukan old school!)
Just keep reading - post you question precisely, and in groups, as to avoid spamming the whole forum Also --- everyone has asked questions, so if you find the right forums, you can read all about it.
I've now been playing for around 1 year (only actively the past 3 months).
just keep reading...like BOOK-IT...but with no pan pizza :(
notabob
03-20-2004, 11:24 PM
yeah, i spent about two years reading before buying a gun...
hah.......im too poor to buy a gun yet.......i have lots of springers tho:D .......and where can u get some of these books u r talking about? cause we have lots of "silent reading" in school and that would be a perfect time to read that.
sniper dude
03-21-2004, 10:47 AM
Scouts and snipers are the same thing, hence the name the scout/sniper. The main role of a scout/sniper is to relay important imformation including enemy positions and movement from behind enemy lines to his comrades witch is possible due to his ability to conceal himself any were with his amazing fieldcraft skills, and his skills in optics use and radio operation and his secondary role is to take out key personnel such as leaders, equipment engineers, ect when the situation deems it necessary. Hence the scout is put before the before the sniper.
Locutus2999
03-21-2004, 05:49 PM
Kurt, "r" and "u" are not words they are letters, please use them as such. Thanks.
ok, I'm sorry about that, i just didnt have much time to be on the computer left
Violator
03-23-2004, 12:52 AM
lol locutus. the bad grammar getting to you ?
notabob
03-23-2004, 05:55 AM
stick around, violator. locutus is a stickler when it comes to grammar and propper posting techniques...
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