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View Full Version : Springfield Ohio: West or East enhancement


strikers_blade
04-02-2009, 09:03 AM
The first phase of the airfield is about to be completed. I personally have few projects on the table and would like to get some feedback from the players if you don't mind;

1. Continue to build the North-east side of the airfield (another 6-10 buildings on the table so far)
2. Keep Building Goldcity (at 4 right now but 12 buildings are planned)
3. Enhance browntown with another 6 buildings.
4. Build the latest village on the East side (roughly 12 buildings on the table).
5. Rebuild Emerald city and add 6 buildings.
6. Enhance the refinery plant.
7. Keep everything as it is for awhile.

These projects will most likely all be done at one time or another, it is just a matter of priority and funds.

What do you guys think so far?

Mavrick
04-02-2009, 09:29 AM
8. Install a shuttle service to transport players up the hill. (or equivalent result)

Other than that, i'd like to see gold city see some action.

Sidd
04-02-2009, 09:34 AM
put in a Walgreens so we can buy snacks

and i second the shuttle service

strikers_blade
04-02-2009, 09:35 AM
Mavrick,

I thought about building stairs by the staging area but it could create ice/mud issues, which would become liability problems for me and the owner.

Sidd: You never show up anyway so how can you ask for something you never experimented??? :D

Locutus
04-02-2009, 09:39 AM
http://4.bp.blogspot.com/_c0eiOXqU87Y/SDxndTQACeI/AAAAAAAAAEY/0DvTXyV4h2o/s400/ski_lift.JPG

strikers_blade
04-02-2009, 09:41 AM
OMG!!!

Field update:
As of 04/02/09, all 1xx and 2xx series event fee will now be $50.00/player.

:D

Sidd
04-02-2009, 09:41 AM
Mavrick,

I thought about building stairs by the staging area but it could create ice/mud issues, which would become liability problems for me and the owner.

Sidd: You never show up anyway so how can you ask for something you never experimented??? :D

If you put in a Walgreens I might show more often

Scorpion
04-02-2009, 09:41 AM
If not stairs then move the rock that is on the left trail and put down smaller crushed rock for an easier pathway. this would not have icing or mud issues and would be far safer than stairs or the rock that is exposed right now.

Buildings should be added to emerald city and gold town first with airfield and browntown last priority. Enhance the overall experience rather than building up only a couple aspects.

strikers_blade
04-02-2009, 09:44 AM
Scorpion, I am with you so far. My own priorities as of today is Goldcity and the new village on the east side.

As far as hills, What about having ramps??? I am not even sure we can dig into the ground but that could be another way to be safer...

Fox
04-02-2009, 10:12 AM
Blade, I would say try to just focus on one city until it is completed. Once that city is done, you do not have to worry about it besides Maintenance. And if I had to say, I would pick the airfield myself.

Scorpion
04-02-2009, 10:24 AM
Scorpion, I am with you so far. My own priorities as of today is Goldcity and the new village on the east side.

As far as hills, What about having ramps??? I am not even sure we can dig into the ground but that could be another way to be safer...


Stick to your ideas on Goldcity and the new village, it will provide a much more balanced field overall.

As for ramps, I don't know how you could do ramps without incurring major cost in anti-slip material or making them out of steel with ridges and then salting them in the winter. Do you have a mock up of what you are thinking, perhaps I'm just not following you.

What I was referring to was not digging up the rock, but more so moving the largest ones out of the way and then covering the entire trail with 3-4in of smaller crushed rock to provide a solid foundation to walk on. Also you could build the hill out more to create a less agressive grade. I'm sure dirt isn't that much more than stone.

D-Boy
04-02-2009, 10:25 AM
This is my personal opinion. Is there a way to remove the "civil war" style battles that ruin the attacks on the airfield? That is my one gripe and I absolutely hate those type of battles.

I do not believe that the tall grass is enough of cover. It always ends up being this old western type of gun battle where people arc shots and pray they hit near by the target. I think by adding some dirt mounds and other natural cover would really help defeat this type of douchebaggery battle.

Jack

H.O.S.68
04-02-2009, 10:31 AM
A ramp is a happy medium Blade anythings beteer than mud and loose rocks. Gold city and Airfield would be my 2 cents.

Grease Man
04-02-2009, 10:46 AM
I would like to see Emerald city worked on. But I think any of your ideas are great.

strikers_blade
04-02-2009, 10:51 AM
You guys need to realize that the more I soften the hills, the more ATVS will try to use it and degrade it as fast as they can. Erosion will also play a major factor on how fast I would have to do it all over again.

Scorpion, When I meant ramps, I mean "hands" ramp, not like handicap ramps. So only something to hold on to while walking up and down.

Fox, I could keep building the airfield as much as I want to but I might never be done. so if I go with my phase 2 right away, it would sure give another dozen building at the airfield but that would mean all my assets would be there; the airfield. Many expressed the wish of having more battle in the west field, which created Goldicty. Expanding it would help diversifying the battles for sure. Same for the future new town on the east side.

Emerald city is a so-so at this time mainly because floods are always all over the place, making it hard to move around, including vehicles. It is now clearer than ever so adding new buildings would not be too difficult though.

D-Boy
04-02-2009, 10:54 AM
More berms and mounds leading up the the airstrip would be awesome. I just see the airfield as the least fun part of the field because of the constant civil war like battles for it. I don't think dirt mounds are too costly, but I understand getting the equipment is.

Jack

strikers_blade
04-02-2009, 10:58 AM
The mounds are definitely not the problem. it is the fact that ATVs will ride on them all the time, which mean they will last less than a month and even worse, the dirt used to create the wounds will now be gone. Just look at the mounds we had by the East side? they are mainly gone or destroyed already.

As of now, I have been building the Guard shacks so it gives a little better approach. Now you just need to grow some balls and get moving :D

The other thing is the mounds can work both ways; helping for those attacking but also giving more cover for those defending....

D-Boy
04-02-2009, 11:11 AM
Either way, the mounds provide some cover since in airsoft we have such a limited range that we can see someone walking over and then it turns into a game of AEG mortar fire. I personally stopped playing paintball because of arcing (among other reasons). These wide open areas just create the situation. Make mounds that would not be good for the ATV people to run over ;).

Locutus
04-02-2009, 11:13 AM
I like the open terrain of the airfield. Do we want a speed ball course or do we want to try and simulate real-life environments? There is always open ground in war. ;)

swervin45601
04-02-2009, 11:14 AM
In my opinion the one thing that most people don't like on a airsoft field is open space that spans further than a average aeg's range. To me their is nothing more annoying than to watch tangos casually walking around when they know their out of range. I would like to see more cover leading into the airfield. Trenches wouldn't be a bad idea if they could be made to drain propperly. It could be done with buildings but I'd like to see more open space between buildings.

Spectre
04-02-2009, 11:45 AM
I personally don’t mind anything that occurs in the airfield. The tall vegetation and open area has been quite an advantage to me and a few teammates in the past. I would leave it alone and let players figure out how to approach it.

I would like to see Emerald City built up a little more. Frankly, it really doesn’t strike me as a "city". Brown Town strikes me more as a place representing a city rather than Emerald, because it has many built up structures and focused entrances and exits. Emerald has what, 4-5 buildings? And they are all spread out and un-centralized. That is what makes Brown Town so enjoyable as a play area, because it has a focused center were conflict can get heated, or if a perimeter is set up, can serve as a CCP or command post. Do so to Emerald may even out some of the lopsided activity that often happens on the East side of the field. From what I have gathered in the past, most of the action occurs either at that large hill directly south east of Brown Town, or in Brown town itself. Maybe adding structure work to Emerald City will give a more diffused or even play.

I’ve taken a spill many times in Emerald City and covered myself in mud. I know how much of a swamp it can be. Maybe adding gravel or positioning fallen trees in strategic locations could prevent the mud build up from stagnant water and over-usage by ATVers. Trails need to be maintained as well, if trenches become to deep, not even ATVers can use them. Maybe you can talk to the owner about filling in some of the deeper trenches with dirt and look into doing it every other year or so.

Gryphon
04-02-2009, 12:40 PM
how about a Blackhawk to shuttle us from the staging area to the airfield? If you pay for the schooling, I'll volunteer to fly it :)

strikers_blade
04-02-2009, 12:46 PM
Very good comments so far guys, keep them coming. You're the reasons why and how and keep buildings!

Now the why it is what it is so far.

Airfield:
As Locutus mentioned. the goal was not to build a speedball. The buildings are that close because I wanted to simulate "rooms" in the open. The shoothouse is the equivalent of 8 buildings inside a house. Only difference the grey buildings and the shoothouse rooms is the wall around the rooms and the windows on the grey buildings. I could have enclose all the grey building into one big shoothouse but it would have limited the angle of approach, hallways, windows, doors, etc. So technically, the grey building require a greater 360 degree protection, which was my intent.

On top of that, in real life, you would not build a military airport where access and ambushes are easy. It is like saying "build your ammo dump" right by a cheap wooden fence. There are things that we built to be some kind of realistic, not necessarily "airsoft friendly". Now if you noticed, the bigger the airfield gets, the less influence the tower will have which make the airfield much more vulnerable. The bigger the airfield get, the more players you will need to be able to defend to. Now if we keep getting 150+ players event, I will have to build faster than that :D

As far as mounds and treches, I am unfortunately limited by the ATVS. As long as they will be allowed, I will have to think safety and maintenance. I am not about to re-trench or re-mound every 6 months or get an ATV out of the trench or even get accident because of them. I am sorry but that is the kind of things I can't do much about. This is one of the reason why I build with wood; This is hard for a quad to climb over a 7ft wall ;)

Emerald city
Same rule applies; As long as ATVers will be allowed, they will find a way to destroy what we do. Heck, they keep finding ways to create a new trail beside their own trails....seems like they are trying to build a 6 lanes highway in the forrest!!!

Otherwise, Emerald city would need extensive work to be done to make it more "battle friendly", which is why I got a new location for a new "city". Oh btw Spectre, we called city because we never plan smaller than a dozen building per city. We did not get the chance to complete them all but now that the lugging company stopped by, we have all the room we need:D They even created new trails where our trucks can drive around ;)

Browntown
Well, that is a no brainer. More buildings are planned already, just a matter of fund and time. Browntown IS the town on the east side allowing several attack/defend positions. We just need to keep building it better and bigger. Have you guys noticed some trees fell on the hospital roof?

Goldcity
The only western city so far, this is where I would like more action to take place. I am planning to get it to 12 buildings for now and if we realize we need more, either get it bigger or build another city in the west field. More cities, more objectives.

Refinery
Always wanted the refinery to be by the water. Only thing now is since few big trees are gone, I might be able to squeeze few other buildings in...I just don't want more 8x8 buildings ....these is so obsolete :D

xxxcity
Well, I can't tell you much about this one since it is yet to be started. Only thing I know is we can expect 12 buildings there too. It shall be accessible by vehicle so we can do convoy missions and such. It will be on the East side, giving that side a 3 cities possibility, expanding the waypoints and objectives quite a bit.

Otherwise, hmmm, I think I covered up everything.

EDIT: Gryphon, Talking with Wright Patterson right now, stay tuned ;)

moose[ip]
04-02-2009, 03:08 PM
I would like to spread out the players some and with that I would build up the whole Gold area to force the play to the other half of the field. Right now it just seems to be a battle for the Airport and/or Brown town. Maybe a Hooters and a stripper pole! That would get the player flow towards that area of the field!

captcrisco
04-02-2009, 04:01 PM
8. Install a shuttle service to transport players up the hill. (or equivalent result)

Other than that, i'd like to see gold city see some action.

I love this idea, if your not going to do that i would suggest you build a new city near gold. Don't know if its just me but seems to me that gold city is all by itself. Brown town and emerald are on one half, airfield seems to be the mid. I think you build another town it evens up the west end of field. My squad loves brown town we have the most fun and best battles there. I love how the airfield is now. Only thing wrong with the airfield right now is the grass isn't up.
New city opens up more missions and more battle ground. I'm sure whatever is going to be done is going to be great you guys never fail.

QUEBELY
04-02-2009, 04:31 PM
Why cant the stupid ATVs just leave our stuff alone? If we did dig trenches or build mounds couldn't we simply get some fence posts and put them around our stuff so that the ATVS couldn't use the mounds as ramps or accidentally fall into the trenches? Also why do the ATVers insist on speeding past airsoft players during the game? during 215 I was crouching down to avoid fire when 2 ATVs sped past me, going trough a muddy puddle that had formed from the rain, and covering me in mud and water doing so. I know it was probably an accident but I wasnt even on on the road! I just feel that the ATVers should try to be more careful, especially because some 13 year old kid on an ATV nearly ran over me and my friend while we were walking along the forest during a game.

strikers_blade
04-02-2009, 04:35 PM
can someone gives a reality check to Quebely please? :D

Falcon
04-02-2009, 04:53 PM
I'd say Airfield or Browntown or at least the east side in general. I love the idea of mixing villages in everywere but I also like the idea of a 'countryside' and more 'populated' area as well. But either way it'l still be a great time.

Edit: the refinery could use some love.... :-D

CaineHazen
04-02-2009, 05:03 PM
EDIT: Gryphon, Talking with Wright Patterson right now, stay tuned ;)

Well I looked around the Hanger today and didn't find any spare helos... sorry mate. Someone I was running with on Saturday was on SecForce though and I saw his hummer parker outside my building last week. I can ask him to bring it next time.

Spectre
04-02-2009, 06:09 PM
Quebely, Hidden Spring Ranch earns a lot of income from off-roading. We may play airsoft there once or twice a month, but those on dirt bikes and ATVs are there pretty much every weekend.

Zero
04-02-2009, 06:50 PM
Blade, sounds like you have a lot of good ideas. I like the mapped out future version of the airfield that you posted a while ago. Also, Browntown is pretty good as it is, so I'd agree with Scorpion and work on Gold City, and throw up a few new buildings for your town on the Eastside.
As far as Emerald City...We almost never play there on 1xx and 2xx series games, so unless you want to get more traffic in that area, then I'd probably save that for later. It sounds like expanding the overall area of operations is your goal, so building up the cities on the edges of the map (Gold City, New City) sounds like a good idea.
The refinery could use some more protection if you want to keep it where it is. A while ago it was an objective to defend it, and while defending, there wasn't really any good cover to use, and we ended up getting encircled and shot to pieces; more cover would enhance that area.
I don't see the hill as much of a problem, so I wouldn't worry about it.

Rebel
04-02-2009, 07:15 PM
What i would like to see is xxxcity build somewhere near the airfield to create a "base" for the attackers.

strikers_blade
04-02-2009, 07:36 PM
2 base in the open? what else? inflatable bunkers in between? :D

Merc
04-02-2009, 08:01 PM
From a practical standpoint Blade whichever side of the field dries up and doesnt stay mucky should be built up first. I have moved through knee deep water on the north side of the airfield.
Also maybe some moveable cover like plywood car shaped silhouettes this way you can move them prior to games or scenarios to force changes in strategies.

strikers_blade
04-02-2009, 08:04 PM
I agree with the mushy, which is why I have some reserve on building Emerald city further.
As far as silhouette, it would be time consuming and would most likely not last ;)

Lone Wolf
04-02-2009, 09:38 PM
xxxcity sounds hot

Sidd
04-02-2009, 10:54 PM
Sidd: You never show up anyway so how can you ask for something you never experimented??? :D


FYI I will be at Op216

what you should do is work on the city that is furthest along till its finished then the next furthest along and so on till you are happy with them all

strikers_blade
04-02-2009, 11:19 PM
Sidd, it would be a good idea if I was able to finish one city per weekend. The longer I stay on the same town, the less I can do on other areas of the field. So while the airfield is now getting to a decent size, I need to catch up on goldcity...

Delta5Actual
04-10-2009, 10:35 AM
Okay, everyone slow down. I'm new to airsoft, so bear with me. All of the stuff that you all have mentioned on the last two pages are in Springfield....Ohio??? OMG. I feel like a 12 year old girl at a Jonas Brothers concert! All of this stuff sounds amazing! I will definitely be out this summer to play. I knew I quit paintball for a reason......:D

Darkstar
04-10-2009, 11:44 AM
OMG!!!

Field update:
As of 04/02/09, all 1xx and 2xx series event fee will now be $50.00/player.

:D

LoL, $50 dollars would be worth it for a lift ticket!

DemonicUnicorn2
04-10-2009, 01:25 PM
You should make the hill into the field a gigantic slip and slide or zipline. jk

I'd like to see gold city built up more.

BIRDSTRIKE
04-11-2009, 12:19 AM
Perhaps off topic for the building up of the field but on topic for the ATV riders.

At 215 I noticed none of the ATV riders (the ones I saw) had any kind of eye protection on. I realize we cannot force them to do anything, but it did have me mighty nervous. I mean we do not shoot directly at them (that would be a tool move), but it is only a matter of time till one of them catches a stray pellet. Could we work with the Ranch owner to at least strongly recommend these guys cover their eyes. Just my two cents. I like having them there, the engine noise is great for covering an advance.

And lastly Blade, if you are in the market for a few strong backs and weak minds for your projects, I would be willing to help if needed, and I bet a few blokes on my team would to.

ninja_fish
04-11-2009, 02:40 AM
Personally I'd like to see some sort of outpost between browntown and emerald city. As it is now, there isnt much incentive in hiking all the way to emerald. By adding structure between the two, you can add a focal point that troops can utilize/fight over when moving around the eastern field. When I say between brown town and emerald I mean not directly in between, but more on the eastern edge of the open field, where the woods open into trails leading to emerald.

British
04-11-2009, 08:54 AM
I think my priority is building a large sun barrier over the airfield since it got so hot out there during BF 5.

But otherwise, building up the west side of the field woudl be nice since there wasn't much combat there the times i've been to springfield.