Wraith
02-27-2009, 05:20 PM
This is in response to recent threads started about the certification of teams and players as milsim worthy just because I think the topic is multi layered and we should first decide what "milsim" is before we can decide how to certify players and teams as worthy.
This is my plan for Ground Zero and how we will classify our events. This is not a suggestion as to what should be done or if it will work. It is simply how we will classify our events based on my belief there are more than open play and milsim game types.
Tier 1 Open Play:
No Magazine restrictions
No uniform restrictions.
Suggested for all levels of play, geared toward beginner.
Short, objective based missions may be played
Tier 2 Open Play: (or "milsim lite.")
May be magazine/ammo restrictions. Will be lienient towards use of hi caps.
Uniforms may be required.
Suggested for all levels, geared toward the beginner/intermediate level player.
Objective based missions of varying lengths.
Command structures may be in place.
Tier 3 Combat Simulation
Magazine restrictions. Ammo restrictions
Uniforms restrictions
Objective based missions may last several hours to a few days (or longer? don't know)
Command structure in place
(Most) Objectives designed to force combat.
Completion of objectives may earn points for your team
Roleplayers may be used.
Tier 4: Milsim
Magazine restrictions. Ammo restrictions
Uniform restrictions
Objective based missions.
Strict command structure used.
Commanding officers accountable for troop actions
Disciplinary actions in place for troops.
Points are earned for your team by accomplishing non combative objectives.
Combat is not forced.
Points may be used as currency
Roleplayers will be used.
Objectives will be mostly benign in nature.
Alright, I know people are going to throw a fit about those classifications, but hey, it really doesn't change anything other than the name of what we now call milsim. It also creates a new level of milsim for those wishing to try something a little more involved.
The subject of certifying teams as milsim oriented becomes a little tricky when you start looking more toward milsim. Ranking officers would have to know how to do multiple tasks as opposed to just running a combat squad.
Players would have to be willing to accept being made to do push ups, or being thrown in the "stockade" for x amount of minutes for doing something such as killing friendlies.
This is my plan for Ground Zero and how we will classify our events. This is not a suggestion as to what should be done or if it will work. It is simply how we will classify our events based on my belief there are more than open play and milsim game types.
Tier 1 Open Play:
No Magazine restrictions
No uniform restrictions.
Suggested for all levels of play, geared toward beginner.
Short, objective based missions may be played
Tier 2 Open Play: (or "milsim lite.")
May be magazine/ammo restrictions. Will be lienient towards use of hi caps.
Uniforms may be required.
Suggested for all levels, geared toward the beginner/intermediate level player.
Objective based missions of varying lengths.
Command structures may be in place.
Tier 3 Combat Simulation
Magazine restrictions. Ammo restrictions
Uniforms restrictions
Objective based missions may last several hours to a few days (or longer? don't know)
Command structure in place
(Most) Objectives designed to force combat.
Completion of objectives may earn points for your team
Roleplayers may be used.
Tier 4: Milsim
Magazine restrictions. Ammo restrictions
Uniform restrictions
Objective based missions.
Strict command structure used.
Commanding officers accountable for troop actions
Disciplinary actions in place for troops.
Points are earned for your team by accomplishing non combative objectives.
Combat is not forced.
Points may be used as currency
Roleplayers will be used.
Objectives will be mostly benign in nature.
Alright, I know people are going to throw a fit about those classifications, but hey, it really doesn't change anything other than the name of what we now call milsim. It also creates a new level of milsim for those wishing to try something a little more involved.
The subject of certifying teams as milsim oriented becomes a little tricky when you start looking more toward milsim. Ranking officers would have to know how to do multiple tasks as opposed to just running a combat squad.
Players would have to be willing to accept being made to do push ups, or being thrown in the "stockade" for x amount of minutes for doing something such as killing friendlies.